Changelog
New features, fixes, and improvements to Rive.
New
Joysticks!
New layout and location for the Assets panel.
Toggle between Hierarchy and Assets view using Cmd + 1 and Cmd + 2 (Ctrl on Windows).
Added sorting options for Assets panel.
Can now drag-drop multiple assets onto an artboard from the Assets panel.
Added multi-select support for Inputs and Listeners.
Fixes and improvements
Fixed issue with dropdown menus, popups and other panels sometimes requiring two clicks to open, as well as some panels getting stuck open.
Display a warning in the editor when editor detects that a nested artboard is nested within itself.
Refactored Cloud Renderer and Community post modals to correctly handle conflicting (i.e., duplicate) artboard names.
Resolved issue with objects on the stage disappearing when an artboard with “Clip” disabled is moved outside the visible stage.
Fixed stretched checkbox in nested artboard flyout.
Tidied up file browser sort combo box.
Edited mismatched property names for Distance constraint in the timeline and Distance Constraint flyout.
New
Rotate (W) and Scale (E) tools.
Added button in web app to download desktop apps.
Fixes and improvements
Fixed issue where bones would not hide.
Mac Desktop: Updated Google Oauth login flow.
Fixes and improvements
Updated Align & Distribute tools to work correctly when the artboard origin has been changed.
Fixed issue in which period key stopped working in some scenarios.
Improved behavior when using Alt-drag (Option-drag) to duplicate bones.
Fixed issue with color picker closing when editing linear or radial gradient values.
Addressed an issue in which using undo could incorrectly remove an artboard.
Updated Share Link modal behavior to allow duplicate artboard names (a similar update to the Cloud Renderer and Post to Community modals is in progress).
Known issues
Windows desktop: Alt-tab app switching shortcut will switch between Design and Animate modes in the Editor (we are working on a solution that will avoid this and work with the other Rive shortcuts).
New
Added ability to delete multiple selected animations.
Fixes and improvements
Changed Translate tool shortcut to Q. This is in preparation for incoming dedicated tools for Rotate (W) and Scale (E).
Added missing right-click menus for deleting bound bones and conditions.
Disabled a shortcut that accidentally enabled a secret feature.
New
Alt-drag (Option-drag) to duplicate objects on the stage.
Added link to changelog - click on app version number in upper-right corner.
Hold Alt/Option to show delete button in the Inspector.
Windows desktop: Fixed crazy zooming behavior with mouse wheel.
Fixes and improvements
Updated styling of the Inspector panel and timeline (i.e., icons, input fields, alignment, contrast, etc.).
Disable right-click menu in Selection Colors panel.
Prevent right-click from opening combo boxes.
Color picker popout no longer overlapping the Inspector.
Fixed crash related to enabling the timeline work area after changing the timeline FPS.
Desktop apps: No longer respond to keyboard when app is minimized.
Fixes and improvements
Tweaked bezier length/angle tooltip location when adjusting vertices.
Copy-paste shortcuts in the file browser are working again.
Fixed issue with copy-pasting artboards with nested artboards.
Resolved crash when dragging out guides when a file has no artboards.
Updates to copy-pasting child bones.
Fixed recent issue with period/dot key not working in timeline fields (e.g., Speed).
macOS app: In fullscreen the Cmd+period shortcut moves the playhead to the next key as expected.
Windows app: Fixed Alt key shortcuts.
New
Solos! Quick overview.
Major rework of copy-paste within and between files.
Copy-paste mesh from one image to another.
Fixes and improvements
Reworked the blue frame alerts to prevent multiple frames from appearing (frame alerts are shown when binding bones, selecting the clipping source, when freeze is active, and a number of other scenarios).
Fixed runtime crash with skins nested in Solo nodes.
New
Maximize and minimize the animation panel with the backtick shortcut (`).
Strokes added to paths now default to rounded caps and joins.
Pasting an artboard will now pan to the pasted artboard.
Splitting paths now result in an asymmetric vertex rather than a detached vertex.
Fixes and improvements
Fixed inconsistent behaviors with ping-pong and loop playback in the Editor when using the spacebar versus the play/pause button.
Fixed a crash with the keyboard shortcut for our super-secret chat feature.
Can now paste an artboard into an empty file (a file that does not already contain an artboard).
New
Design edits are now saved when working on a State Machine.
Fixes and improvements
Fixed issue with constraint targets being removed when using undo/redo.
Resolved some inconsistencies when using spacebar versus play button in forward and reverse playback in the Editor.
Addressed crash when rulers are enabled and all artboards were deleted.
New
Control the speed of animations in State Machines (aka “speed on states”) - slow them down, speed them up, go in reverse!
File Browser list view.
Fixes and improvements
Improved Undo behavior with Lottie files.
New
We're releasing the Windows Desktop app today! Now all your Windows friends can stop being so jealous.
Fixes and improvements
Resolved a crash when editing a mesh in some scenarios.
Various backend fixes and optimizations.
New
Trigger color picker with I or Ctrl+C (macOS) shortcuts.
Enabled Cmd+R rename shortcut for nested artboards.
Fixes and improvements
Fixed issue in which canceling the file upload dialog would disable shortcuts.
Copying gradients from custom shapes/paths should now work as expected.
Cloud Renderer now prevents user from setting a zero width/height for exports.
Prevent multiple “Convert to Path” dialogs being opened at the same time.
Fixed issue caused by deleting an asset from the Assets panel while the asset was still uploading/processing.
Setting a hex color value in the inspector should now maintain the existing opacity value.
Fixed copy-paste not working on the Stage when browser clipboard access is disabled.
Addressed several issues with Ctrl+Z (Undo).
Fixed issue with losing focus in the Editor when Save/Open file dialogs were displayed.
Resolved crashes in a handful of scenarios:
When using Z to zoom the state machine panel.
Opening Animate mode when there are no artboards or animations.
When client has no internect connection.
Zooming in/out while resizing an object on the stage, typically when editing a path.
Updated the styling on shape bounding boxes.
Updated file delete confirmation dialogs.
New
Added support for Lottie file precomposition layers and improved overall Lottie file import behavior.
Fixes and improvements
Fixed problem with blend state playback in state machines that we introduced in v0.8.156.
Addressed issue with bone colors not updating correctly in some scenarios.
New
Marquee Zoom: Hold Z while dragging out a marquee to zoom in. Hold Opt + Z to zoom out. Works with single clicks, too!
New Share/Publish/Download action button in the Editor to quickly select common actions.
Manage previous Share Links and Embed codes in the redesigned Share Link UI.
Keyboard shortcuts to jump the playhead to the start (Cmd + Shift + ,) or end (Cmd + Shift + .) of the timeline.
Keyboard shortcut Cmd + R to rename hierarchy items.
Added Restart button to relaunch desktop app after crash.
Fixes and improvements
Fixed flickering issue with the Publish to Community modal.
First frame of nested artboards should no longer be dropped from exports and share links.
Inspector fields with three decimal place values should no longer wrap.
Improved file reconnect behavior after app is disconnected from backend.
Fixed issue that prevented copy-pasting styles between objects when text was in the clipboard.
No longer need an extra click in the file browser window to select folders/files or to import files.
Switched panning direction in Graph Editor.
Improved the U shortcut behavior.
Increased width of artboard selection dropdown for nested artboard target.
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