Rive Renderer

The next-generation vector renderer

Insane speed. Exceptional quality. Tiny size.

Patents pending

Why a new renderer?

  • Rive runs on a lot of platforms, like iOS, Android, web, game engines, blah.

  • Challenging to make visuals consistent and performant across all platforms. They have their own renderers. Features not the same (effects like blurs/dropshadows)

  • BYOR philosophy, you'll always be able to take our low level runtime and add your own renderer on top

  • * have visuals showing pipeline and short looping videos

Rive Renderer for Gaming

We'll show you how to use Rive to build graphics for video game user interfaces and how to use our state machines to make them interactive. Then we'll show you how to use Noesis to set up your layouts, bind the Rive graphics to data, and get them running in game engines like Unity and Unreal.

  • What does the pipeline look like with Rive/without Rive (see Lottie blog)

  • Joel

  • Links to try Joel


Rive Renderer for Product Design

Get inspiration from Rive Community. Open these files in the Rive Editor to see how they work, or remix them into your own creation.

  • Pipeline with Rive/without Rive (lottie blog)

  • Features that it unlocks

    • Dashed strokes

    • FX

    • inner/outer strokes

    • etc

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© 2023 Rive, Inc. All rights reserved.

All trademarks, logos, and brand names are the property of their respective owners.

© 2023 Rive, Inc. All rights reserved.

All trademarks, logos, and brand names are the property of their respective owners.