"If you enjoy making games and don't hate yourself, use Rive”
Joseph Riedel, CTO, Pocketwatch Games
Building game UI is a mess
Depending on the tools used, what the designer envisions could be extremely complicated, or even impossible, for developers to implement. Current solutions are either not designer-friendly or require the developer to rebuild the designer’s vision in code. It’s a time-consuming process that makes it difficult to iterate.
Rive lets you create UI and interactive 2D graphics that are ready to run
Rive brings this critical collaboration into one platform—allowing designers to build real interactions. They’re not mockups, prototypes, or videos. They’re runtime graphics with rich visuals and animation that can change state at any moment.
What you build in Rive behaves the same way in your game
Build high-fidelity vector UI with perfect antialiasing
Animate text for game menus & HUDs
Create dynamic game characters and props with raster or vector
Coordinate audio, game state changes, or any actionable code
Designers think like developers without having to write code
Developers save valuable time with each design iteration
Animations are blazing fast in Rive
Our groundbreaking new Rive Renderer (multiple patents pending) draws an unprecedented amount of vectors with perfect analytic antialiasing.
Custom game engine integration
We're already working with several companies to integrate the Rive Renderer into their game engine. Want to get the Rive Renderer running in your game?
See how designers are using Rive to create game UI
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