Games

Whole games in Rive, or the menus and HUDs inside Unity, Unreal, and custom engines.

Apps

Interactive UI for iOS, Android, and web apps, from one component to a whole screen.

Websites

Interactive hero sections, animated illustrations, and product demos for your site.

Vehicles and devices

Instrument clusters, center displays, companion apps, and UI for custom hardware.

Use cases

What you can build with Rive

What you can build with Rive

Rive is an engine for interactive graphics. Build games, apps, websites, and vehicle UI with your coding agent and the Rive CLI, refine them in the Rive Editor, and ship the same file everywhere with Rive’s open-source runtimes.

Install the Rive CLI from rive.app/cli. Let's build a 3D city.
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Your whole engine

Build an entire game, app, or in-car experience in Rive.

Or add it to what you have

Add Rive to an existing app, site, or game engine, one component at a time.

One file, every platform

Web, iOS, Android, Flutter, React Native, Unity, Unreal, and custom hardware through open-source runtimes.

How to get started

From prompt to production

From prompt to production

Your agent builds it. You test it in the CLI preview window and keep directing it until it’s right.

01 Paste the prompt

Paste it into Claude Code, Codex, Cursor, or any coding agent. The agent installs the Rive CLI for you.

02 Describe what you want

A game, an app screen, a hero section, or an instrument cluster. Your agent writes the Rive file and shows it in the CLI preview window.

03 Ship it anywhere

Your agent adds the Rive runtime for your platform: web, iOS, Android, Flutter, React Native, Unity, Unreal, or C++.

04 Keep designing in the Editor

Push the file to your Rive account and open it in the Rive Editor. Refine layout, motion, and states with professional design and animation tools. Needs a free Rive account.

FAQ

Rive, briefly

Rive, briefly

Common questions from people new to Rive.

What is Rive?

An engine for interactive graphics: a file format that agents and designers author, an editor for designing by hand, and open-source runtimes that play the same file on every platform.

Can Rive be my whole engine?

Yes. Teams build whole games, apps, and in-car experiences in Rive. You can also add Rive to a product you already have, one component at a time.

Which platforms does Rive run on?

Web, iOS, macOS, Android, Flutter, React, and React Native, plus Unity, Unreal, Defold, and C++. The runtimes are open source under the MIT license.

Can I start from my Figma designs?

Yes. Point your coding agent at your Figma file and it rebuilds your designs in Rive as working UI, with reusable components, data binding, and animated transitions. See Figma to Rive for the full workflow.

Do I need a Rive account?

You can build and preview without one. Sign in to publish or export a file, open it in the Rive Editor, or go past the free usage limits.

Where can I see real projects?

Read the case studies on the Rive blog, and browse files the community shares on the Rive Marketplace.

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