Figma to Rive
Point your coding agent at your Figma file. It rebuilds your mockups in Rive as a working app with interactive motion, reusable components, data binding, scrolling lists, and animated transitions. Your Rive file becomes the source of truth for the product and for design.
A working app
Interactive motion, data binding, scrolling lists, and animated transitions, built from your screens.
Real components
Every button, card, and list item becomes a reusable Rive component you design once and use everywhere.
One source of truth
Your Rive file is the product and the design file. Designers refine it in the Editor. Developers and agents ship that same file.
How it works
Your agent builds it. You test it in the CLI preview window and keep directing it until it’s right.
01 Paste the prompt
Paste it into Claude Code, Codex, Cursor, or any coding agent. The agent installs the Rive CLI for you.
02 Point it at your Figma file
Share the file or the screens you want. Agents read Figma files through Figma’s MCP server.
03 Watch it come to life
The preview window rebuilds on every save. Tap through the app, scroll the lists, and ask your agent for changes.
04 Keep designing in the Editor
Push the file to your Rive account and open the app and its components in the Rive Editor. Refine layout, motion, and states in a real design tool. Needs a free Rive account.
FAQ
Common questions about turning Figma files into working Rive apps.
What does the agent build from my Figma file?
A working Rive app: your screens with interactive motion, reusable components, data binding, scrolling lists, and animated transitions between them.
How is this different from a prototype?
The Rive file is the real product. It runs in your app with Rive’s open-source runtimes, and designers keep editing that same file in the Rive Editor.
Do I need a Rive account?
You can build and preview without one. Sign in to publish or export a file, open it in the Rive Editor, or go past the free usage limits.
Can I start from more than Figma?
Yes. Your agent can also work from SVG, Lottie, or your own code, and the Rive Editor imports SVG, Photoshop, and Flash and Animate files directly.
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