To enter Edit Vertices mode, either select the shape and hit enter twice or select a path and hit enter once.After activating Edit Vertices mode, you can select any vertex, reposition it, and edit the bezier handles.
You may want to select and edit a specific path when dealing with a group of shapes. You can either find that path in the Hierarchy or you can use Deep Selection to select it directly on the Stage.To select a path within a group on the stage, hold ⌘ (Mac) or ctrl (Windows) and click the target path. Alternatively, you can double-click on the path you want to select.
Each path in Edit Vertices mode has a set of path options at the top of the Inspector.Done Editing ButtonThe Done Editing button can be used to exit Edit Vertices Mode.Open PathThe Open Path button will disconnect the last vertex from the first vertex.Reverse DirectionThe Reverse Direction button can be used to reverse the direction of the path. Depending on the Fill-Rule, this can eliminate holes in our shape by changing the mathmatical value of the selected path.Convert Radial CornersStraight vertices with a corner radius will deform when the scale transform is applied to the shape or path layer. You can convert radial corners from a procedural property to a defined set of vertices. This process will eliminate deformation of the corner.
StraightThe default handles are set to straight, which creates straight edges between vertices.Corner RadiusThe Corner Radius property allows you to round straight corners. This property only appears on vertices that are set to straight.MirroredMirrored is the default handle when you create a vertex by clicking and dragging. These handles always keep the same rotation and length.DetachedDetached handles allow each handle to have its own rotation and length.AsymmetricAsymmetric handles share the same rotation but can have lengths independently of each other.