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Rive has two main editing modes: Design and Animate.
  • Design Mode is for creating, editing, importing, and rigging objects.
  • Animate Mode is for creating timelines, state machines, keys, and animation logic.
Use the Mode Toggle in the toolbar, or press Tab, to switch between modes. The Design and Animate mode toggle in the top-right of the toolbar being switched back and forth

Avoiding Accidental Keys

When you’re in Animate Mode, some edits can create animation keys depending on what is selected. If a timeline is selected, changes to animatable properties may be keyed automatically. This can happen when you move, resize, rotate, recolor, or otherwise edit an object while working in a timeline.
Before making design changes, make sure you’re in Design Mode, or make sure a timeline is not selected.

When to Use Design Mode

Use Design Mode when you want to change the default design of your file. Common design changes include:
  • Creating or deleting objects
  • Moving, resizing, or rotating objects
  • Editing fills, strokes, and shape properties
  • Importing assets
  • Adding bones, constraints, or other rigging

When to Use Animate Mode

Use Animate Mode when you want to create animation behavior. The Rive editor in Animate Mode showing a state machine graph with Entry, Character idle, and transition states in the bottom panel Common animation tasks include:
  • Creating timelines
  • Creating state machines
  • Adding keys
  • Editing key values
  • Setting up transitions, listeners, and animation logic