
Active artboard
The active artboard is represented with an Active tag next to its name on the stage. You can activate an artboard by clicking on it or any of its children within the stage. Note that sections of the editor will only surface content associated with the active artboard. For instance, only the active artboard’s hierarchy is displayed in the tree. Similarly, only animations referenced to the active artboard will surface within the timeline.
Default State Machine
The default state machine is the state machine that will be played when using the play button in the Toolbar. In addition to setting the default state machine, this also sets the default artboard that a developer will see when using this file outside of Rive.

Creating an artboard
Before creating any graphics, you’ll first need to create an artboard. There are two ways to create an artboard. In a new file, you’ll find options on the stage to define an artboards dimentions or to select from a few defined presets. Once you’ve decided on the properties, you can then hit the Create Artboard button.
Artboard properties
Every artboard has various properties that can be changed in the Inspector. Some of the attributes that can be changed include an artboard’s position on the Stage, its size, layout properties, fill color, origin point, and render presets.
Position
The position of the artboard on the stage is controlled by the position properties of the artboard.Size and Size Type
By default, artboards are set to a fixed size with that size being determined by the Width and Height properties.


Origin
The origin of an artboard determines the point from which all objects associated with the artboard will be measured. By default, the origin of an artboard is X:0%, Y:0%. These values place the origin at the top left of the artboard.
Layout Settings
Since an Artboard is the root object that all other objects are added to, Artboards allow you to add and adjust their layout properties. Read more about layouts here.
Fill and Stroke
Like other objects in Rive, Artboards can have one or more fills or strokes added to them. The process of adding and customizing fills and strokes is the same for both artboards and objects in the hierarchy.
Render Presets
Selecting an artboard allows you to create Render Presets that can be used to render out static graphics such as PNGs and SVGs, as well as video and motion files like PNG sequences and MP4s.
Selected Colors
When an artboard is selected, you can see, target, and adjust all colors associated with every object on the artboard.