Hooks
useRive
TheuseRive hook is the recommended way to hook into the Rive runtime for full control, especially when using the Rive State Machine. See below for parameters to pass in and the return values.
useRive(riveParams: UseRiveParameters, opts: UseRiveOptions): RiveState
riveParams- See below for a set of parameters passed to theRiveobject at instantiation from the Web runtime.nullandundefinedcan be passed to conditionally display the .riv fileopts- (Optional) See below for a set of options specific torive-react
Parameters
UseRiveParameters Most of these parameters come from the underlying web runtime configuration items for the Rive object, with the exception of supplying acanvas element. See Rive Parameters for all the parameters you can supply in this object.
If you supply an
onLoad callback in the parameters, you may not have access to the rive instance yet. The React runtime uses onLoad internally to setState with the rive instance, and therefore may not be populated by the time it reaches a consumer-supplied callback. We recommend using a useEffect in place of onLoad to reliably use the rive instance if you are looking for a similar method. In a future version of the web runtime, we may supply the rive instance in the parameters of your callback so you can supply an onLoad here.useDevicePixelRatio- (optional) Iftrue, the hook will scale the resolution of the animation based on the devicePixelRatio. Defaults totrue. NOTE: Requires thesetContainerRefref callback to be passed to an element wrapping a canvas element. If you use theRiveComponent, then this will happen automaticallyfitCanvasToArtboardHeight- (optional) Iftrue, then the canvas will resize based on the height of the artboard. Defaults tofalseuseOffscreenRenderer- (optional) Iftrue, the Rive instance will share (or create if one does not exist) an offscreenWebGLcontext. This allows you to display multiple Rive animations on one screen to work around some browser limitations regarding multiple concurrent WebGL contexts. Iffalse, each Rive instance will have its own dedicatedWebGLcontext and you may need to be cautious of the browser limitations just mentioned. We recommend not changing this default prop, so you don’t have to manage WebGL contexts. Destroying a React component does not guarantee the browser cleans up the WebGL context that was created when the canvas was mounted. Only relevant when using@rive-app/react-webgl. Defaults totrue
Return Values
RiveStatecanvas- Canvas element the Rive instance is rendered ontocontainer- Container element of the canvas that Rive instance is rendered ontosetCanvasRef- Ref callback to be passed to the canvas elementsetContainerRef- Ref callback to be passed to the container element of the canvas. This is optional, however, if not used then the hook will not take care of automatically resizing the canvas to its outer container if the window resizesrive- Newly created Rive instance from the Web runtimeRiveComponent- JSX element to render the Rive instance in the DOM
In most cases, you will just need to grab the
RiveComponent and rive return values from the useRive hook. Setting the canvas ref and container ref is only needed if you need to control the canvas/containing element yourself.useStateMachineInput
TheuseStateMachineInput hook is the recommended way to grab references to Rive State Machine inputs, both for reading input values, and setting (or triggering) them. See below for parameters to pass in and the return value.
useStateMachineInput(rive: Rive | null, stateMachineName?: string, inputName?: string, initialValue?: number | boolean): StateMachineInput | null
The return value which is the state machine input may not be immediately available due to the need for the
rive instance to resolve first. You may want to use a useEffect to watch for when the rive instance and the return value of the useStateMachineInput hook has valueparameters
rive- The 1st parameter is the Rive object instantiated - this can be retrieved via theuseRivehookstateMachineName?- (optional) Name of the state machine to grab the input frominputName?- (optional) Name of a single state machine input to grab a reference toinitialValue?- (optional) Initial value to set on the input
Return Values
This hook returns a default instance of aStateMachineInput.
StateMachineInput
name(get) - Access the name of the inputvalue(get and set) - Access the value of the input, and set the value of the input via this propertyfire()- Fires off a trigger input
useResizeCanvas
TheuseResizeCanvas hook is an optional utility hook to resize the <canvas> element to its parent container element’s size, while also resetting the appropriate surface area size of the canvas as well. This is useful when you don’t want to use the useRive hook to render your Rive, and are perhaps using the web JS runtime in your React apps, but still want the ability to scale the <canvas> to its parent appropriately.
This hook is already internally used in the Rive React runtime, so if you use the
useRive hook or the default exported <RiveComponent /> to render your Rive, you don’t need to consume this hook yourself.useResizeCanvas(resizeProps: UseResizeCanvasProps): void
resizeProps- See below for a set of properties to set onto this object parameter
Parameters
UseResizeCanvasPropsriveLoaded: boolean- Iftrue, the Rive instance has been created and the Rive file have been parsed. This ensures the hook does not prematurely scale the<canvas>element. Defaults tofalsecanvasRef: MutableRefObject<HTMLCanvasElement | null>- ReactReffor the<canvas>element where Rive will be rendering ontocontainerRef: MutableRefObject<HTMLElement | null>- ReactReffor the canvas’s parent container elementonCanvasHasResized?: () => void(Optional) Callback to be invoked after the canvas has been resized due to a resize of its parent container. This is where you would want to reset the layout dimensions for the Rive renderer to dictate the new min/max bounds of the canvas.- Using the high-level JS runtime, this might be a simple call to
rive.resizeToCanvas() - Using the low-level JS runtime, this might be invoking the renderer’s
.align()method, with the Layout and min/max X/Y values of the canvas.
- Using the high-level JS runtime, this might be a simple call to
options?: Partial- (Optional) Options passed to the useRive hook (seeUseRiveOptionsfurther up the document)artboardBounds?: Bounds- (Optional) AABB bounds of the Artboard; you only need to supply this ifoptions.fitCanvasToArtboardHeightis set totrue.
useRiveFile
TheuseRiveFile hook is designed for initializing and managing a RiveFile instance within a component. It sets up a RiveFile based on provided source parameters (URL or ArrayBuffer) and ensures proper cleanup to avoid memory leaks when the component unmounts or inputs change.
The main benefit of this hook is that it allows you to create a RiveFile instance that you can reuse across components without needing to fetch it again from the src URL or reload it from the buffer. This improves performance by eliminating redundant network requests and loading times, especially when creating multiple Rive instances from the same source. Unlike passing the buffer and src parameters to the useRive hook directly—which still requires parsing under the hood to create the RiveFile object—this hook returns an already parsed RiveFile object, including any loaded assets.
useRiveFile(params: UseRiveFileParameters): RiveFileState
Parameters
UseRiveFileParameterssrc?- (optional) There are two optional ways to usesrc: either via URL to the.rivfile, or a path to the public.rivasset to use. One ofsrcorbuffermust be provided.- URL - If you are hosting your
.rivon some publicly accessible bucket/CDN (i.e. AWS, GCS, etc.), you can pass in the URL here.- Alternatively, with ES6, you may import the
.rivfile as a data URI. Depending on your bundle loader, you may need to use a plugin (i.eurl-loaderfor Webpack) to properly parse and load in.rivfiles as a data URI string. See this project as a basic example on how to set this up
- Alternatively, with ES6, you may import the
- Path to public asset - This is a string path to the
.rivpublic asset if bundled in your application. Note that this is not a relative path to the asset from wherever the current JS file is in. Treat the.rivas any other asset bundled in your application, such as an image or font. If your JS is compiled and run at the root of your web application, you must specify the path from the root to the location of the asset. For example, if your asset is in/public/foo.riv, and your JS is run from the root at/, you would specify:src: '/public/foo.riv'in this property.
- URL - If you are hosting your
buffer?- (optional) ArrayBuffer containing the raw bytes from a .riv file. One ofsrcorbuffermust be provided.enableRiveAssetCDN?- (optional) Allow the runtime to automatically load assets hosted in Rive’s CDN. Enabled by default.
riveFile- TheRiveFileinstance. This isnulluntil the file is loaded.status- The status of the file loading process, can beidle,loading,failed, orsuccess.
Components
<RiveComponent />
The RiveComponent default export and the RiveComponent returned from the useRive hook are both to be rendered in the JSX of a component. As noted previously, all attributes and event handlers that can be passed to a canvas element can also be passed to the Rive component and used in the same manner.
One thing to note is that style/className props set on the component will be passed onto the containing <div> element, rather than the underlying <canvas> itself. The reason for this is that the containing <div> element handles resizing and layout for you, and thus, all styles should be passed onto this element.
The <canvas> element will still receive any other props passed into the component, such as aria-* attributes, role’s, etc. You can also set children content inside the component for fallback scenarios where the <canvas> element cannot be shown.