.riv file to an Unreal project, simply drag it into Unreal’s Content Browser. Once dropped, a Rive File, Rive Texture Object, and Widget Blueprint asset will be automatically created. A RiveFile is a wrapper component configuring the Rive graphic to display, using a backing .riv file’s data. It contains the following properties:








.riv file contains multiple different artboards, or if you want to create unique instances of the same artboard and state machine combination, you can easily do so by instancing new RiveTextureObjects through the editor:
.riv file data; however they are unique instances and can be configured with the available properties, such as artboard, state machine, size, etc. Each RiveTextureObject instance contains a unique artboard and state machine instance that can be updated and used independently.
An artboard and state machine can be instanced manually through Blueprint as well. Later sections will demonstrate how to do this.
How To Use Imported Rive Objects in Unreal