Binding Rive Data to Unreal
.riv
file:
GetInstanceNames()
.
URiveArtboard
to establish data context:
FRiveStateMachine
, ensuring synchronized behavior. Likewise, setting the ViewModel instance on a state machine sets it on the state machine’s artboard.URiveViewModelInstance
exposes strongly-typed helper accessors to change and read values without needing to access the underlying porperties:
URiveViewModelInstanceValue
subclass exposes GetValue()
and SetValue()
(or equivalents), enabling direct manipulation. This is especially useful if you want to cache a property for later use.
URiveViewModelInstanceString
) supports change detection.