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Unity Text

Text

For more information on Rive Text see the respective runtime and editor documentation.

Update Rive Text in Unity

A unique run name must be set in the editor to be easily discoverable at runtime. See the text runtime docs for more information.

A text run can be updated from an artboard instance by providing the name and new value:

Artboard artboard;

....

artboard.SetTextRun("textRunName", "newValue");

Note: This API only updates text runs on the given artboard, and will not update text runs on nested artboards.

Nested Text Runs

For more information about updating nested text runs in Unity, take a look at this example.