Unity Text
Text
For more information on Rive Text see the respective runtime and editor documentation.
Update Rive Text in Unity
A unique run name must be set in the editor to be easily discoverable at runtime. See the text runtime docs for more information.
A text run can be updated from an artboard instance by providing the name and new value:
Artboard artboard; .... artboard.SetTextRun("textRunName", "newValue");
Note: This API only updates text runs on the given artboard, and will not update text runs on nested artboards.
An expanded API is planned to access a text run instance and to increase the discoverability of text runs.