Quick Start
Data binding allows you to establish connections between your Unity code and your Rive graphics. This creates a two-way reactive system where changes in your code affect the Rive design, and changes in the design can trigger responses in your code.Auto Binding in the Inspector
The simplest way to use data binding is through the Unity Inspector. The Rive Widget component includes a Data Binding Mode setting that offers three options:
- Auto Bind Default: Automatically binds the default view model instance (marked as “Default” in the Rive editor)
- Auto Bind Selected: Lets you select a specific instance from a dropdown
- Manual: Requires you to set up binding through code (see the Data Binding documentation for details)