Out-of-band assets in Rive Unity.
.riv
binary file, while referenced assets are packaged separately and must be linked at runtime. Using referenced assets enables you to reuse the same asset across multiple animation files or in other parts of your game. This reduces the size of your .riv
file and the resources needed to run your animations that use a shared asset.
.riv
file and referenced assets are exported in a zip.
acqua_text.riv
file with a referenced asset named Roboto Flex-887377.ttf
. The referenced asset file name breaks down as such:
.riv
file expects.