Layout
Rive offers multiple options for controlling how graphics are laid out within the canvas, view, widget, or texture.
Responsive Layout
Rive’s new Layout feature lets you design resizable artboards with built-in responsive behavior, configured directly in the graphic. Just set a Fit of type Layout at runtime and the artboard will resize automatically. Optionally, provide a Layout Scale Factor to further adjust the scale of the content.
For more Editor information and how to configure your graphic see
The Alignment property will not have an effect when the using a Fit of type Layout.
Check the
Examples
See the Layout example.
Steps
Set the XML
riveLayout
type to"LAYOUT"
<app.rive.runtime.kotlin.RiveAnimationView ... app:riveFit="LAYOUT" />
Alternatively, use a reference to the
RiveAnimationView
and set thefit
property toLAYOUT
val animationView = findViewById<RiveAnimationView>(R.id.my_view) animationView.fit = Fit.LAYOUT
To adjust the scale factor of the contents, use the
layoutScaleFactor
property. This is nullable, so by default it will use the density as reported byresources.displayMetrics.density
. You can override this to any positive float value, or return control to the system by resetting tonull
.
// Force a set scale factor animationView.layoutScaleFactor = 2.5f // Reset to system control animationView.layoutScaleFactor = null
Additionally, the artboard size can be controlled by using the
width
andheight
properties.resetArtboardSize()
can be used to return these values to their defaults.
// Force a certain artboard size animationView.controller.activeArtboard?.width = 1000f animationView.controller.activeArtboard?.height = 1000f // Reset the artboard size to defaults animationView.controller.activeArtboard?.resetArtboardSize()
Examples
SwiftUI
Steps
Set
fit
on an instance ofRiveViewModel
tolayout
Optionally set
layoutScaleFactor
onRiveViewModel
for manual control of an artboard's scale factor.
To enable automatically determining the scale factor, set .layoutScaleFactor
to RiveViewModel.layoutScaleFactorAutomatic
. This is the default value; it is equivalent to -1
. When set, Rive will listen for window and screen changes for the view model's view, and automatically apply the correct scale factor for the current view hierarchy.
let viewModel = RiveViewModel(fileName: "...") viewModel.fit = .layout viewModel.layoutScaleFactor = RiveViewModel.layoutScaleFactorAutomatic // Allow Rive to determine the scale factor viewModel.layoutScaleFactor = 2.0 // Or, explicitly set the scale factor
Coming soon! This feature depends on an upcoming new Rive Flutter runtime—stay tuned for updates.
Coming soon
Examples
Layout JS example
Set the Layout
object on Rive
.
Steps
Set
Fit
toFit.Layout
- this will automatically scale and resize the artboard to match the canvas size when callingresizeDrawingSurfaceToCanvas()
Optionally set
layoutScaleFactor
for manual control the artboard size (scale factor)Subscribe to
window.onresize
and callresizeDrawingSurfaceToCanvas()
to adjust the artboard size as the canvas and window changesSubscribe to device pixel ratio changes and call
resizeDrawingSurfaceToCanvas()
to ensure the artboard updates correctly on various screen densities. For example, when dragging the window between multiple monitors with different device pixel ratios.
<style> body { background: #f0f0f0; margin: 0; overflow: hidden; } canvas { background-color: red; display: block; width: 100vw; height: 100vh; } </style> <canvas id="riveCanvas"></canvas> <script src="https://unpkg.com/@rive-app/canvas@latest"></script> <script> const rive = new Rive({ src: "your-rive-file.riv", autoplay: true, canvas: riveCanvas, layout: new Layout({ fit: Fit.Layout, // layoutScaleFactor: 2, // 2x scale of the layout, when using `Fit.Layout`. This allows you to resize the layout as needed. }), stateMachines: ["State Machine 1"], onLoad: () => { computeSize(); }, }); function computeSize() { rive.resizeDrawingSurfaceToCanvas(); } // Subscribe to window size changes and update call `resizeDrawingSurfaceToCanvas` window.onresize = computeSize; // Subscribe to devicePixelRatio changes and call `resizeDrawingSurfaceToCanvas` window .matchMedia(`(resolution: ${window.devicePixelRatio}dppx)`) .addEventListener("change", computeSize); </script>
Examples
Layout React Example
Steps
Set
fit
toFit.Layout
in theLayout
object - this will automatically scale and resize the artboard to match the canvas sizePass the
Layout
object to thelayout
prop inuseRive
Optionally set
layoutScaleFactor
in theLayout
object for manual control of the artboard's scale factor.The React runtime automatically handles window resizing and device pixel ratio changes
import { useRive, Layout, Fit } from "@rive-app/react-canvas"; export const RiveComponent = () => { const { RiveComponent } = useRive({ src: "your-rive-file.riv", stateMachines: "State Machine 1", layout: new Layout({ fit: Fit.Layout, // layoutScaleFactor: 2, // Optional: 2x scale of the layout }), autoplay: true, }); return <RiveComponent />; };
Additional Layout Options
If the graphic doesn’t use Rive’s Layout feature, you can configure the layout with other Fit options and Alignment settings. See the sections below for more information on Fit and Alignment.
The animation view can be further customized as part of specifying layout attributes.
riveFit
can be specified to determine how the animation should be resized to fit its container. The available choices are NONE
, FILL
, CONTAIN
, COVER
, FIT_WIDTH
, FIT_HEIGHT
, SCALE_DOWN
, and LAYOUT
.
riveAlignment
informs how it should be aligned within the container. The available choices are TOP_LEFT
, TOP_CENTER
, TOP_RIGHT
, CENTER_LEFT
, CENTER
, CENTER_RIGHT
, BOTTOM_LEFT
, BOTTOM_CENTER
, and BOTTOM_RIGHT
.
See more about these values and meanings in the sections below.
Specify the layout values in your Resource layout:
<app.rive.runtime.kotlin.RiveAnimationView android:layout_width="match_parent" android:layout_height="match_parent" app:riveResource="@raw/off_road_car_blog" app:riveAlignment="TOP_CENTER" app:riveFit="FILL" />
Or in your Activity code:
animationView.fit = Fit.FILL animationView.alignment = Alignment.CENTER
See values and descriptions in the sections below for Fit
and Alignment
. The runtime provides the following enums to set on layout parameters:
Fit
.fill
.contain
.cover
.fitWidth
.fitHeight
.scaleDown
.noFit
Alignment
.topLeft
.topCenter
.topRight
.centerLeft
.center
.centerRight
.bottomLeft
.bottomCenter
.bottomRight
SwiftUI
The following example shows how to set layout parameters and switch them at runtime:
struct SwiftLayout: View { @State private var fit: RiveFit = .contain @State private var alignment: RiveAlignment = .center var body: some View { VStack { RiveViewModel(fileName: "fancy_rive_file", fit: fit, alignment: alignment).view() } HStack { Text("Some Fit Examples") } HStack { Button("Fill") { fit = .fill } Button("Contain") { fit = .contain } Button("Cover") { fit = .cover } } HStack { Text("Some Alignment Examples") } HStack { Button("Top Left") { alignment = .topLeft } Button("Top Center") { alignment = .topCenter } Button("Top Right") { alignment = .topRight } } } }
UIKit
The following example shows how to set layout parameters and switch them at runtime:
class LayoutViewController: UIViewController { @IBOutlet weak var riveView: RiveView! var viewModel = RiveViewModel(fileName: "fancy_rive_file") override func viewDidLoad() { viewModel.setView(riveView) } @IBAction func fitButtonTriggered(_ sender: UIButton) { setFit(name: sender.currentTitle!) } @IBAction func alignmentButtonTriggered(_ sender: UIButton) { setAlignment(name: sender.currentTitle!) } func setFit(name: String) { var fit: RiveFit = .contain switch name { case "Fill": fit = .fill case "Contain": fit = .contain case "Cover": fit = .cover case "Fit Width": fit = .fitWidth case "Fit Height": fit = .fitHeight case "Scale Down": fit = .scaleDown case "None": fit = .noFit default: fit = .contain } viewModel.fit = fit } func setAlignment(name: String) { var alignment: RiveAlignment = .center switch name { case "Top Left": alignment = .topLeft case "Top Center": alignment = .topCenter case "Top Right": alignment = .topRight case "Center Left": alignment = .centerLeft case "Center": alignment = .center case "Center Right": alignment = .centerRight case "Bottom Left": alignment = .bottomLeft case "Bottom Center": alignment = .bottomCenter case "Bottom Right": alignment = .bottomRight default: alignment = .center } viewModel.alignment = alignment } }
The current Rive Flutter runtime does not support Fit.Layout
. The next major release will support this which will be a breaking change.
The fit and alignment options behave like their counterparts in Flutter (see BoxFit
and Size
as examples).
Bounds options are absent; Flutter's layout engine and options are the preferred way to handle positioning Rive content.
// Fill the canvas, cropping Rive if necessary var widget = const RiveAnimation.network( 'https://cdn.rive.app/animations/vehicles.riv', fit: BoxFit.cover, ); // Fit to the width and align to the top of the canvas widget = const RiveAnimation.network( 'https://cdn.rive.app/animations/vehicles.riv', fit: BoxFit.fitWidth, alignment: Alignment.topCenter, );
Set layout attributes for Fit
and Alignment
on the Rive
component directly. See Fit and Alignment below for all enum options.
import Rive, { Alignment, Fit } from 'rive-react-native'; export default function Simple() { return ( <ScrollView> <Rive fit={Fit.Cover} alignment={Alignment.TopCenter} resourceName="truck_v7" /> </ScrollView> ); };
Use the Layout
object to configure Fit
and Alignment
. See Fit and Alignment below for all enum options.
<div> <canvas id="canvas" width="800" height="600"></canvas> </div> <script src="https://unpkg.com/@rive-app/canvas@latest"></script> <script> // Fill the canvas, cropping Rive if necessary let layout = new rive.Layout({ fit: rive.Fit.Cover, }); // Fit to the width and align to the top of the canvas layout = new rive.Layout({ fit: rive.Fit.FitWidth, alignment: rive.Alignment.TopCenter, }); // Constrain the Rive content to (minX, minY), (maxX, maxY) in the canvas layout = new rive.Layout({ fit: rive.Fit.Contain, minX: 50, minY: 50, maxX: 100, maxY: 100, }); const r = new rive.Rive({ src: 'https://cdn.rive.app/animations/vehicles.riv', canvas: document.getElementById('canvas'), layout: layout, autoplay: true }); // Update the layout r.layout = new rive.Layout({ fit: rive.Fit.Fill }); </script>
Use the Layout
object to configure Fit
and Alignment
. See Fit and Alignment below for all enum options.
import Rive, { Layout, Fit, Alignment } from '@rive-app/react-canvas'; export const Simple = () => ( <Rive src="https://cdn.rive.app/animations/vehicles.riv" layout={new Layout({ fit: Fit.Contain, alignment: Alignment.TopCenter })} /> );
With the useRive
hook:
import { useRive, Layout, Fit, Alignment } from '@rive-app/react-canvas'; export default function Example() { const { RiveComponent } = useRive({ src: 'my-file.riv', artboard: 'my-artboard', animations: 'my-animation', layout: new Layout({ fit: Fit.Cover, alignment: Alignment.TopCenter, }), autoplay: true, }); return <RiveComponent />; }
Fit
Fit determines how the Rive content will be fitted to the view. There are a number of options available:
Layout
: Rive content will be resized automatically based on layout constraints of the artboard to match the underlying view size. See the above for more information on how to use this option.Cover
: Rive will cover the view, preserving the aspect ratio. If the Rive content has a different ratio to the view, then the Rive content will be clipped.Contain
: (Default) Rive content will be contained within the view, preserving the aspect ratio. If the ratios differ, then a portion of the view will be unused.Fill
: Rive content will fill the available view. If the aspect ratios differ, then the Rive content will be stretched.FitWidth
: Rive content will fill to the width of the view. This may result in clipping or unfilled view space.FitHeight
: Rive content will fill to the height of the view. This may result in clipping or unfilled view space.None
: Rive content will render to the size of its artboard, which may result in clipping or unfilled view space.ScaleDown
: Rive content is scaled down to the size of the view, preserving the aspect ratio. This is equivalent toContain
when the content is larger than the canvas. If the canvas is larger, thenScaleDown
will not scale up.
Alignment
Alignment determines how the content aligns with respect to the view bounds. The following options are available:
Center
(Default)TopLeft
TopCenter
TopRight
CenterLeft
CenterRight
BottomLeft
BottomCenter
BottomRight
Bounds
The bounds for the area in which the Rive content will render can be set by providing the minimum and maximum x and y coordinates. These coordinates are relative to the view in which the Rive content is contained, and all must be provided. These will override alignment settings.
minX
minY
maxX
maxY