Rive Editor doesn't work on Android mobile/tablet
Hi,
Rive Editor used to work on my phone.
I bought a Galaxy Tab 9 (not just for Rive) and intended to connect a mouse and a keyboard, and work on the editor.
Today, I see that the editor doesn't work on my phone nor on my tablet.
Both Android.
When I preview a file from the community, or open the editor on my account on my phone or tablet, I just see a gray screen.
Switching to "Desktop site" doesn't work as well.
The browser does not matter.
I am aware there is no official support for mobile, but this was not an issue a while ago, and at the very least I could have tried to use a mouse/keyboard.
I wonder if something changed in the app that might be easy enough to fix.
Thank you!
Issue with Embed Links and Nested Artboard Events
These same links bellow were working properly a few weeks ago, but now the Embed links are no longer functioning correctly, while the Shared links are still working as expected.
The issue seems to be that events from a nested artboard are not affecting the inputs in the parent artboard.
For example, in this setup, once the nested blue health bar is empty, it triggers an event that changes the input in the parent artboard to play the death animation. However, this is not working in the embed link.
Can you please help to fix that?
Shared link (working properly): https://rive.app/s/IJcqYOwGdUymTJsG1hmbQQ/
Embed link (Not working properly):
Quotation Marks across Mac and Pc
Hey There
Ive recently created a Rive interactive project on my Mac, I provided my developer, on PC with the iFrame code created in the Sharing section. When he implemented this code into the website it created an error and did not display the Rive creation.
We finally figured out that the quotation marks "" on Mac are different to those on PC and when he changed them the Rive creation appeared and worked fully.
To me this is a HUGE issue with people working together on different platforms.
I hope this can be fixed for future bugs issues.
thanks
Layer style on text layer not working
There are layer style options on a text layer but nothing happens when I tried to change it.
Also, can I use a text layer as a clip target while not changing it into a shape layer (want to keep it dynamic)? I tried setting it as target but the mask just doesn't register. Not sure if this is a bug or text just can't be used as mask.
Thanks for your help!
'Any State' input across different layers issue
Hi guys,
I seem to have found an issue with the 'any state' when changing values within the same input across different layers of the state machine. I have attached a video where I explain the issue I am experiencing.
I have also sent the file shown in the video in .rev and .riv to support@rive.app, if that helps.
Thanks for your help in advance.
Flutter detects 1D Blend as unknown?
hello! i got a chart / bar animation, you can change the level of chart using numerical value between 0 and 100. i made this bar with guidance of most popular bar animation in community files, which it keeps highest and lowest parts of the bar in blend 1d.
but unfortunately when i open it in flutter, for some reason timer is not counting, I even manually counted it to see it, eventually flutter does counts the level but the animation isn't moving. the 'pop' animation works well but 1d blend not working. what I encountered is Flutter detects Blend as unknown! in terminal, flutter detects the blend 1d part as "unknown"
flutter: State Machine: State Machine, State: Fade in
flutter: State Machine: State Machine, State: unknown
flutter: State Machine: State Machine, State: Pop
flutter: State Machine: State Machine, State: Dot Idle
is there anyone who put bar rive animation in flutter and run it perfectly? or know how to solve this? I'd really appreciate!!♡♡♡
Default fill should be "Solid"
The vast majority of times I want to use a fill, I am after a solid color. Very often right after that I will paste the HEX value from our palette.
Currently when adding a fill it defaults to "Linear" gradient. So the above doesn't work.
I would like fills to be set to "Solid" by default.
(If this is implemented by providing a default style for shapes in general, that would work for me too)
Thank you, keep up the great work ✌️🙏
Documentation incorrect
Here:
https://rive.app/community/doc/state-machines/docxeznG7iiK
fireStateAtPath
That is wrong. It should be be FireInputStateAtPath(). Tested in Unity.
Two scroll based animations on one page
I'm having an issue just now with having more than one animation that uses scroll position to progress the animation, and I'm not sure how to overcome it, when I add more than one only one will work, what are the key things I should be looking for when trying to implement it?
Bug with variable width constrains?
Is this a bug or expected behavior?
https://www.loom.com/share/fcc9bcad495d4491813cdd368f8b4cfb?sid=e3e8210a-918d-46c8-9b56-3a10232955ac
When I resized the artboard with the handles, it worked as expected.
But when I resize the artboard numerically, it doesn't work as expected 🤔
How would you set up a button (artboard) with a variable width resized at runtime and an icon positioned to the right?
Vector geometry is warping/glitching
I'm experiencing this annoying warping effect when embedding my animation into Framer or when previewing through the Share link.
In the editor (MacOS) it looks fine.
This is a star shape with multiple points and a corner radius. The star shape has a white stroke that is set as 'Transform affects: false'
I
Nested inputs in shared link
I've noticed that when sharing a Rive artboard as a weblink, only the inputs from the parent artboard appear. The nested inputs don't show up. Is there a way to make them appear?
State machine transition easings are not carried over...
...when copying and pasting an artboard across different projects.
Any custom easings get replaced by the standard linear interpolation.
Custom format icons for .rev and .riv files
Title is self-explanatory. This is more of a cosmetic addition, but I feel like adding icons for .RIV and .REV files would be a nice touch :)
Shortcuts taking into account both Windows and Mac
Some Rive shortcuts are interfering with native shortcuts on Windows/Mac. For example, on Windows, when pressing the WINDOW+D key to show the desktop, Rive will show the dependencies graph when returning to Rive.
Also, the universal "Find" shortcut on windows is CTRL+F, not CTRL+K. Of course it is hard to take all situations into account, therefore it would be perhaps better to make the shortcuts user configurable.
Continued (endless) processing of the pasted asset.
1) I've copy-pasted a vector asset from the Adobe Illustrator, as I usually do (and did successfully before), but asset has not pasted but has been stack on "processing". Even I opened the project file next day, it still "processing"
2)Windows 11, last version of the desktop Rive.
3)
Duplicate folder with nested timelines and duplicate multiple selected timelines
Ability to duplicate folders with included timelines. When planning scenes with similar structures, it would be helpful and quicker to just copy the entire folder structure. Let's say you have something like the following, and you want to make 2 more folders with similar timeline structure in each.
Folder 01
Timeline1 - idle
Timeline1 - enter
Timeline1 - exit
Folder 02 (duplicated)
Timeline2 - idle
Timeline2 - enter
Timeline2 - exit
Folder 03 (duplicated)
Timeline3 - idle
Timeline3 - enter
Timeline3 - exit
If you select 2 or more timelines, the ability to duplicate all selected timelines.
Thanks!
Gamepad input support
Hi, Figma user and new to Rive app here o/~
Came to Rive to explore the uses for Game UI, but couldn't find if the app supports other inputs than mouse & keyboard. It would be a great addition and hope this could be also helpful for many in the same situation.
Great app, thank you :)
Background from clipping bleeding through
https://rive.app/s/F-oxtyzquEWq219_qPlE3g/
As you'll see in the animation, from 5:52 the green of the behind layer bleeds through and creates a slight glitch in the graphic. Any thoughts on how to tidy this up?
Essentially I have:
- created multiple shapes
- grouped them
- used that group as clipping for a rectangle that creates the swoosh effect
Suggestions and help welcome!
a very bad-as experience
I wanted to rename some layers so selecting the layers using my mouse button moved the artboard i have to click outside the artboard and then select again but press ctrl button to select layers, missed a layer? now press shift to select a layer and pressing ctrl removes selection, dont worry pressing Ctrl+z might restore selected layers but no repeat all again. Ok now i made a group and wanted to rename it. Guess what i cant rename the group. The most retarted menu opens with no option to rename. I tapped the hell out of my left click but no i was not able to rename any group. I added bones to my groups and i tried to copy the group with bones and guess what? only bones were copied. The hell im supposed to do with bones? I have used adobe photoshop, illustrator, figma, xd, but this is some next level experience. thumbs up for whoever was in charge of this.