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A
4h ago

Free account - Local file query

Hi,

I am currently using a free rive account and I wish to show a proof of concept to my managers on a file I've been working on.

I was wondering if the only way to display a rive file in an index html is through a community published rive file. Or I could manually upload it to my github repository and call it through the src:"src/myfile.riv".

And I could send a link to my git page for them to view this.

Apologies if this has been asked before or this is common knowledge.

Thanks in advance!

Ayushman Sen

0 replies
Y
7h ago

Using rive in flutter

  1. Export the parent artboard in rive. The parent artboard contains multiple child artboards. The exported riv file is run in flutter. Only the content of the main artboard is displayed, and the child artboards are not displayed correctly.

  2. I'm running using mac and flutter and ios simulator

0 replies
10h ago

Flags within timelines (with a property panel) - to reference a point within in the state machine

A bit like a goto and play (Flag Name) much like Macromedia Director did back in the day

0 replies
10h ago

Colour Coding Groups within the Layer Panel

I find it hard to find the group I am looking for in the layers panel > to name them appropriately; also, maybe a better way of showing what is in the group could work > when you mouse over an element

0 replies
Z
14h ago

Rive App for iPad

  • Tablet-Optimized Drawing Interface:

    • Develop an intuitive, touch-friendly interface optimized for drawing and animation setup using the Apple Pencil.

    • Advanced pen pressure and tilt sensitivity for precise control over line thickness, opacity, and effects.

  • Real-Time Desktop Sync:

    • Implement cloud-based syncing to ensure that any assets or animations created on the iPad automatically sync to the desktop version of Rive in real time.

    • Allow users to toggle between devices without losing progress or needing manual file transfers.


      Seamless Workflow Integration:

      • Ability to start a project on the iPad and continue refining it on the desktop with all layers, assets, and animation timelines intact.

      • Include version control for projects to ensure edits on one device do not overwrite critical work on another.

      Quick Animation Tools:

      • Provide pre-built animation templates or rigs optimized for touch controls.

      • Allow drag-and-drop functionality to quickly arrange assets and apply basic animations on the go.

1 reply
S
16h ago

Right click in Rive on a Mac

Hello, I have the mandate to test Rive for my company, everything works well except the right click. Sorry if this is easy. Holding "control" while clicking doesn't seem to be working in Rive on my Mac. I'm using the desktop app. I also tried on the web version and the problem persists. I'm trying to duplicate a timeline and I can't get my right click, I saw on YouTube that it works, is it because I don't have the paid version of Rive?
Please help me

Thanks

3 replies
s
19h ago

Text on Nested Artboard Disappeared

With this newest version, the text on my nested artboard is missing from my primary artboard. It was previously shown so I assume it has to updating to the newest version that made the text disappear. This is from both the local run on Mac and also the web version.

0 replies
S
1d ago

Exposed State Machine Inputs Work in Rive Editor but Are Empty in Runtime (SvelteKit)

Hi everyone,

I’m using SvelteKit and working with a Rive file where a child artboard (Mouth) has a state machine (LipSync_StateMachine) exposed to the parent artboard (Character).

In the Rive editor everything works perfectly. However, at runtime, when I try to access the state machine inputs from the parent artboard, the inputs array is empty.

If I access the child artboard directly, the inputs work fine, but they aren’t accessible through the parent artboard.

What I’ve Tried:

  1. Verified artboard and state machine names match the Rive file.

  2. Logged all artboards and state machines.

  3. Confirmed that the state machine is properly exposed in Rive.

Issue:
State machine inputs work in the child artboard but not in the parent, even though they’re exposed.

Has anyone experienced this issue or knows how to fix it?

Thanks in advance for your help! 🙏

2 replies
2d ago

Unreal Engine 5.3 Blueprints overlap UI

This is probably a known bug but blueprints in unreal overlap the UI.

I think this only started to happen once I installed Rive plug-in for Unreal.

1 reply
2d ago

Add a dropdown for draw order in the timeline

When you have properties animated, usually you can see the value in the timeline.

With draw order, you need to look at the righthand column to keyframe.

It would be ideal if, when key framed, there was a dropdown in the timeline to expedite control of this property for the layer, similar to how solos work.

0 replies
w
2d ago

Rive animation not appearing for engineer

I'm working on an interactive element with a statemachine that uses imported lottie animations. The engineer I'm working with is having trouble getting it to appear on their end. They're using React Native and they were able to test an example .riv file that wasn't mine and it did show up. I can see the animation in the app and and when I view it through the share link. Is someone able to help me with troubleshooting this issue?

3 replies
T
2d ago

Help with controlling Rive animation playback from Webflow

I have six Rive animations that I want to appear one after the other as I scroll and each animation should start playing after they fully appear. As animation 1 fades away, animation 2 fades in, starts playing and so on. I want it to work the other way too when I scroll back up, animation 2 fades away, animation 1 fades in and starts playing. How can I achieve this?

3 replies
2d ago

Is it possible to input text in languages other than English?

I'd like to type in Japanese and possibly other languages in the Rive editor, but when I tried typing in Japanese, it only shows the alphabet. I want to know if there's any way to make this possible.

Additionally, when developers input Japanese (or other languages) for text runs, does it display the actual text, or does it also only show the alphabet?

Thanks for your support!

1 reply
V
2d ago

Square bounds, width & height property, or some way to access transform constraint x & y in low level api

Not having access to a basic bounding box, width, height, or corner points is making it very difficult for me to place artboard instances where the content size is based on a text run that is set at runtime, some solution to this would be awesome!

0 replies
P
2d ago

Exporting Animations Without Embedded Fonts

I’ve created three animations, all of which include text using the Inter font. However, when I export the animations, the font is embedded in the file, significantly increasing its size.
How can I export the animations without embedding the font? Additionally, how can I configure the animations to use the website’s default body font instead?

1 reply
2d ago

Clip Multiple Layers Simultaneously

When you select a layer, you can apply a clipping property.

If you select multiple layers, the clipping property disappears.

I'd like to be able to select several layers and apply the same clipping property to them.

0 replies
M
2d ago

Fill Names Not Exported in Rive Desktop and Web

Hi,
I’ve noticed that fill names no longer seem to export correctly when using both Rive Desktop and Rive Web. However, shape names are exporting as expected. This issue wasn’t present with files I exported earlier this year. Im using Flutter and flutter_rive 0.13.17.

Steps I’ve taken to troubleshoot:

  1. I’ve ensured that "Export All Names" is enabled in the export settings.

  2. I’ve verified that the "Export Name" option is checked for individual shapes via right-click, but I assume this setting only applies to the shape itself and not its fills.

  3. I´ve created a brand .new rive with one shape and named one fill and got the same result.

Could you confirm if this is expected behavior or a regression? If there’s an additional step needed to include fill names in the export, I’d appreciate guidance.

Thank you for your help!

1 reply
b
3d ago

Layout automatic width (or height)

I know how to set a layout to stick to some xy relative to the canvas or parent. And if, for example, I resize it will update the position and, if set, it will respect a minimum height or width. But it is possible to have a layout adjust the non constrained axis? so if the height is limited or adjusted (because you set the top and bottom margin) right now the width stays as is, is it possible to have it automatically change to respect the original aspect ratio that it had in edit mode?

1 reply
D
3d ago

Please add entire audio clip to timelines and not only keyframes

I love the audio events feature in RIVE!

I would like to suggest that if a user is going to trigger an audio clip which is imported into the assets panel, and then is added to an event, which is then triggered by creating a keyframe on a timeline, that the entire audio clip be able to be added to the timeline is in visual form. Keyframes can be shown below the visual waveform. What problems would this solve?

  • The audio clip would be visible as a waveform across the entire duration of the timeline.

  • The user could place the playhead at any point on the timeline and the audio clip would play at that point point in the clip... which could mean that the user could play audio from anywhere in the clip depending on where the playhead was.

  • The user could use the visual aspects as well as the audio sound within the clip of the waveform to visually reference when a a different object needs to "do something". In other words, its easier to sync animations of other objects to a full visual waveform.

  • Currently... the user has to bring the playhead back to 0 or wherever the play audio keyframe is in order to trigger the audio. But the audio can not be trigger from the middle of the clip via keyframe. If the playhead starts playing at a point beyond the keyframe, the audio is silent.

Thank you and keep up the great work!

0 replies