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Bugs
10mo ago

How to post a bug

  1. Explain what's not working in detail.

  2. Tell us what browser/desktop app/OS/runtime you're using.

  3. Include a screenshot, video, code snippet, or a .rev backup file.

0 replies
s
15h ago

Text on Nested Artboard Disappeared

With this newest version, the text on my nested artboard is missing from my primary artboard. It was previously shown so I assume it has to updating to the newest version that made the text disappear. This is from both the local run on Mac and also the web version.

0 replies
1d ago

Unreal Engine 5.3 Blueprints overlap UI

This is probably a known bug but blueprints in unreal overlap the UI.

I think this only started to happen once I installed Rive plug-in for Unreal.

1 reply
M
2d ago

Fill Names Not Exported in Rive Desktop and Web

Hi,
I’ve noticed that fill names no longer seem to export correctly when using both Rive Desktop and Rive Web. However, shape names are exporting as expected. This issue wasn’t present with files I exported earlier this year. Im using Flutter and flutter_rive 0.13.17.

Steps I’ve taken to troubleshoot:

  1. I’ve ensured that "Export All Names" is enabled in the export settings.

  2. I’ve verified that the "Export Name" option is checked for individual shapes via right-click, but I assume this setting only applies to the shape itself and not its fills.

  3. I´ve created a brand .new rive with one shape and named one fill and got the same result.

Could you confirm if this is expected behavior or a regression? If there’s an additional step needed to include fill names in the export, I’d appreciate guidance.

Thank you for your help!

1 reply
L
6d ago

Setting Padding Keyframes while closed actually only sets half of them

Small Quality of Life thing, but setting the Padding Keyframes while closed only effects the first row.

Using Browser Editor.

0 replies
L
6d ago

Artboard Hugging Content does not update Position for Listener Target

I wanted to test the layout feature with a simple button. I made the artboard larger then the button and let it hug the content afterwards. While i was testing i was able to trigger the event with the listener - But not by entering the Target area but instead the space the Target was when the Artboard was larger, outside the current Artboard area.

I was using the Browser Editor

0 replies
6d ago

Issue with Importing PSD Files

Issue with Importing PSD Files

On macOS, importing PSD files created with the 2024 version fails—no layers are visible, and nothing displays properly. Even when updating PSD to the latest 2024 version, the issue persists.

However, when using Windows with PSD 2023, the import works perfectly, with all layers intact, matching what is shown in the official tutorial videos.

Interestingly, using PSD 2021 on macOS allows for a successful import.

Will RIVE update its compatibility with future PSD versions, such as 2025, 2026, and beyond?
謝謝

2 replies
S
8d ago

Rive Desktop App shows multipe users icons

Recently I facing a bug while animating anything applications start to blank out, after that it continues to add same multiple profile icon of my account this doesnt end and stops you to animate anything

Also I use desktop, Browser App Alternatively

My system

Lenovo ideapad, i5 8th Gen processor, Windows 11, Desktop app rive as well as on chrome latest version

1 reply
9d ago

Unity crashes with new Rive features

Hi there,

Since Rive launched elastic interpolation, dashed strokes and now the layout feature Unity has been crashing when using those features. It's specficially elastic interpolation and layouts that crash Unity.

Unity seems to not crash on dashed strokes but the dashes don't appear at Runtime.

Is it perhaps that the Unity Rive API doesn't have those features and thats why its crashing Unity? Or perhaps the Rive Package in Unity doesn't know how to handle these new features so it crashes?

Any suggestions on how we can fix it?

3 replies
B
9d ago

UI drag number issue

A number in the Rive UI can be changed by dragging it with the cursor. This is very handy. However, when the cursor is moved out of the corresponding scroll box, the number stops changing and the box starts scrolling instead. This is not intuitive behavior and breaks the workflow.

1 reply
R
13d ago

Blend State without capturing the base state is jumping...

I have a progress bar that has inputs for the current progress and for new progress. I'm trying to animate FROM the current progress (let's say 20%) to the new progress (let's say 60%), without the animation starting from the beginning. To do that, I use a blend mode and uncheck "Capture Base State" so it starts FROM 20% instead of from 0%. That works fine UNTIL the animation finishes at 60%, then it jumps past 60% to something higher. It stops where it should when "Capture Base State" is selected, but it starts the animation from 0% instead of from 20%. I don't know what's wrong here, and I think it's a bug?

2 replies
W
14d ago

Can't upload fonts.

On MacBook Pro running Sequoia 15.0.1 using the desktop app version 0.8.2095 I've tried multiple different fonts and all of them fail to upload. Have had the same issue on the browser app.

4 replies
15d ago

Layout Copy/Paste

I copy-pasted a Layout from one file to another and when I try to access it in the new file, it always crashes. For the same reason, I can't seem to open one of my files. To reproduce -

  • Create a Layout in one file and copy the same.

  • Create a new file with an artboard, and try to paste the same.

1 reply
16d ago

"State Machine exceeded max iterations" error

Hey everybody! Hope you had a nice start of the week.

A client just reported back that they're experiencing this error when adding some .riv files to their webflow website.

Whether they use the iFrame or the native webflow native support feature, the problem persists.

On my end, I double-checked, and despite having a relatively complex state machine, there are no timeline looping that might cause this issue. Any help? Thanks!

2 replies
K
16d ago

State Machine doesn't appear to be working in React, wasm crashes loading triggers

Attaching the .rev file here.

When I try to load this in React, it fails to load the State Machine animations. Here is the react code:

When it goes to log the audioStart trigger, the name field appears to be:

Exception: RuntimeError: memory access out of bounds at https://unpkg.com/@rive-app/canvas@2.23.3/rive.wasm:wasm-function[544]:0x13fe6

Furthermore, the trigger will not fire and the animation will not play. Am I doing something wrong here or is the animation messed up somehow?

From my yarn.lock:

8 replies