Support
3mo ago

How to get support

Please post your general support questions.

  1. Explain in detail what you need help with.

  2. Tell us what browser/desktop app/OS/runtime you're using.

  3. Include a screenshot, video, code snippet, or a .rev backup file.

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0 replies
J
6h ago

Using design system tokens in a .riv animation

Does anyone have experience using design systems tokens in an animation? It seems like the app doesn't have any support for token use, but has anyone used their company tokens once in code? I'd like to set color, timing, and easing standards at the system level.

1 reply
7h ago

Export the state machine group for a single animation

Can someone help me? I’m confused here. I have my animations: layer1 for jumping, layer2 for walking, and layer3 for blinking. I’ve placed them all in a group (State Machine). When I hit play, all the animations execute perfectly. However, when I try to export to .mp4, I can only select a single timeline. How can I export the entire group (State Machine) as a single animation? Is there a way to do this? Can someone assist me with this?

2 replies
12h ago

How to expose events of Nested Artboards?

Folks, is there a way to expose events of Nested Artboards?

2 replies
I
1d ago

Failure to import Rive artboard to Framer

I'm getting an error message in framer after pasting in the Framer code to a new code component. Here is the code:
import React, { useEffect } from "react" import { addPropertyControls } from "framer" import _ from "@rive-app/react-canvas" import RiveComponent, { componentName, propertyControls } from "https://rive.app/api/s/o_mamCFRNkm_A-YWCQlRFA/framer/" /** * @framerSupportedLayoutWidth any-prefer-fixed * @framerSupportedLayoutHeight any-prefer-fixed */ export default RiveComponent as React.ComponentType RiveComponent.displayName = componentName addPropertyControls(RiveComponent, propertyControls)

Here is the console output from Framer:

T20:01:59.313Z warn: [modules-runtime] Error in 'codeFile/Hero_Rive.tsx': Error: Unable to resolve specifier '@rive-app/react-canvas' imported from https://rive.app/api/s/o_mamCFRNkm_A-YWCQlRFA/framer/ at a0 (https://app.framerstatic.com/es-module-shims-U3QXTE66.js:4:534) at Re (https://app.framerstatic.com/es-module-shims-U3QXTE66.js:4:503) at resolveHook (https://app.framerstatic.com/chunk-ZZP2CTCY.js:1:4091) at resolve (https://project-a4zcyjyyaw6ch3aqaooc.framercanvas.com/s/app.a4439fa23b28fcd421eb703f8344773e3f81ed5a/preview-next.html?target=code-editor-preview-web&mode=dark:222:33) at i0 (https://app.framerstatic.com/es-module-shims-U3QXTE66.js:4:130) at https://app.framerstatic.com/es-module-shims-U3QXTE66.js:9:1364 at Array.map (<anonymous>) at https://app.framerstatic.com/es-module-shims-U3QXTE66.js:9:1266


Please help me! This is for an urgent project

5 replies
r
2d ago

Multi-touch/Polyphonic playback... Is this possible?

Hi!

I am just experimenting with using the new sound feature - but is there any way to make it polyphonic at runtime so two or more triggered items could be played simultaneously. For example, if it was a piano then multiple notes could be played simultaneously by touch.

Of course this would not be possible on a desktop/laptop computer (with a cursor), but on a smart phone or iPad when separate fingers can touch different keys at the same time - is there a way that both events could trigger together?

I'm trying to come up with a way to do this but so far no luck, so was just wondering if you can steer me in the right direction - or just tell me that it's not actually possible then I can stop wasting my time ;)

Thanks,
Ryan

2 replies
2d ago

Browser render glitching or popping. Different from in-app playback.

I've got popping or some kind of gitching when viewing playback on any browser.

Rive Version 0.8.1317
Mac Ventura 13.0

When the animations flip from default state to animated state and back there is glitching in/around the shoulder area on the character. Not visible in-app. Arms are made up of Main controllers and multiple solo's.

2 replies
5d ago

How to use audio with low-level js API?

I have an artboard where audio plays as soon as the screen loads. It works in Rive, but not when I load the artboard with the low-level js api. I'm assuming there's some setup to enable events using the low-level js runtime. Thanks.

2 replies
5d ago

How can I add rive animation to Cocos Creator

I need to add rive animation to cocos creator. How can I do it?

0 replies
E
5d ago

Randomizer not working when nested

Randomizing not working when nested on parent artboard? I'm getting all the time the same result from a nested artboard although it works well when played on its own artboard.

1 reply
T
7d ago

Display content outside the canvas

Hi all, stuck on something so simple. driving me nuts... I have a canvas 500x500... I have elements that display outside the canvas. I uncheck the Clip option on the artboard. When I export and view on a website the elements are clipped inside 500x500. I need to display these elements outside the canvas, like css overflow visible, Am I stupid or is this simply not possible? Thanks

2 replies
M
8d ago

rive-unity libraries not producable from rive-cpp

I am looking to expand on the capabilities provided by the rive-unity package, however the binaries which are provided in the rive-unity package are not producible from the rive-cpp repo, as the native bindings present in the rive-unity package do not exist in built libraries.

An example of one of the native bindings would be:

rive-unity/package/Runtime/SMIInput.cs at f76a495e59ce19dca0cae1216108968c6cb2d2a4 · rive-app/rive-unity (github.com)

Right now it is impossible to change or make contributions to expand upon simple functionality such as exposing values. The rive-unity github is also unfortunately not at all managed with issue count growing.

Can we please have instructions, if my assessment is correct, on how to produce the binaries so functionality can be expanded for rive-unity

1 reply
P
8d ago

Animate path of logo

I want to animate the path of my logo

1 reply
T
9d ago

Javascript detect screen size then pass numeric input to Rive.

Can I use javascript to detect the browser size. For example, if the browser is smaller than 560 then I want to pass the number '2' to Rive. In Rive if the number 2 is passed then show a mobile version of my animation. If browser is bigger than 960 then I pass the number 1 to show the desktop version of my animation.

4 replies
T
9d ago

How to detect device viewport size? (Responsive breakpoints)

Is there a way to detect the device viewport size in Rive? For example, if its less then 560 wide then show a mobile version of animation. Thanks.

2 replies
T
11d ago

Asset Randomizer for NFT projects

New to rive, How would creating permutations with Rive be possible? Similar to this:

2 replies