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Lost one layer when playing the state machine.
Hi
I have a ColdPen animation in the IconPen artboard.
When playing the GoldPen animation, the layer of the pen's shadow shows correctly.
However, the shadow layer disappeared after I put it on the Badge artboard as a nested artboard.
Could anyone kindly help me to figure out where is the problem??
https://editor.rive.app/file/badge/971234
Artboard: Badge
Inputs: BadgeLevel 16
https://rive.app/s/YZXT0ar3KEC6fKF9VdOQPg/
NestedArtboard:IconPen
Animation:GoldPen
https://rive.app/s/3AwTk91hUkSfSIls2bL9Xw/
My SVGs won't finish importing
As you read, they stay in a charging state indefinitely, no matter how much time passes... what can I do?
URLs in embedded Rive files
I just want to confirm that I understand this note, from here.
"At this time, by default, Rive will not open URLs when this type of event is reported in share links or community posts due to security considerations. However, this may change in the future"
This includes embedded code generated from here?
I've created a click event that's supposed to open an URL and I'm not sure how to test it.
The embed is here:
https://www.postcardsfromberlin.net/rive-test-02
and the circled object should have a click event, but maybe it's disabled. I'm pretty sure I'm reading the note correctly, but I'd love confirmation.
Thanks
can’t move an object because a white border appears
Hello! I have a problem - when I try to move an object, a white border appears on the left, beyond which I do not see changes to the object. What caused it and how can I remove it? Ps. I applied stroke to the object
Licensing for Personal Account
Hello!
Just wondering about any potential licensing limitations when using a personal account. e.g. are animations created on a personal account licensed for commercial use?
Use C++ API to modify Path's collection of vertices?
Is it possible to add/remove vertices from a path (i.e. rive::Path::m_Vertices
), using the C++ API or other mechanism?
I am able to build and run the player test code:
https://github.com/rive-app/rive-runtime/blob/main/tests/player/player.cpp
I see the how rive::File
is imported, and I am able to iterate through the artboard dependents()
hierarchy. Is there a way to access a modifiable hierarchy? Or is this proprietary to the Rive editor?
Having trouble with nested artboards and events
I'm at a bit of a loss here as I've made projects like this before but I just can't get this to work. It's driving me a bit crazy. It's a simple concept I'm trying to build. I have a screensaver, and on a click I want a menu to pop up with a few buttons. A click on one of these buttons should bring up another nested artboard with its own state machine. When you X out of that I want to return to the looping screensaver. I've tried using any state, as well as just pointing back to the original nested artboard but it just doesn't show up.
Thoughts?
Is there a smarter way to organise this?
In this example, the four images each have a hover animation, and then each will have a click action that launches a URL. My flowchart is getting a bit messy, and I'm wondering if there's a smarter way to do this?
The bottom screenshot is from "Idle Expand" (the hub of the spider).
Thanks
Designing Login/Signup UI with Rive Animations
Hey everyone! I'm currently working on the front-end animation for my app using Rive, and I’ve reached the stage where I need to design the UI for the login and signup screens. I'm wondering about the best way to handle this:
Should I create a separate Rive file specifically for the login/signup animations, or should I add more timelines to my existing UI Rive file?
Would love to hear your recommendations or any tips based on your experience with Rive. Thanks in advance!
How to enable discreate GPU rendering
Hello, sorry about this question, but I am new to Rive and could not figure it out independently. I am currently using Rive for some basic animations; however, when I go to render them, they take quite a while. This surprised me as I have a pretty good GPU in my rig; however, after checking Task Manager, I noticed that Rive only uses integrated graphics even after I changed the Windows power profile. Could someone please help me understand how to getRivee to use my Graphics card for rendering instead of my CPU? Thanks for the help.
Rive causing site to crash on mobile
I add a rive animation that contains a sequence of images, it works on desktop but for some reason crashes browsers on mobile, from what i can tell it seems to trigger a safeguard of the browser, is there a way to fix this?
here is a link to the site
time machine changes keyframes
Hi guys, I really need your help! Please explain what the error could be:(
What I need: a smoothly appearing animation of a writing hand
Timeline 2 - static frames of a hand, only the transparency of the hand changes (from 0 to 100)
Timeline 1 - the hand draws in the air
My sequence = Entry --> Timeline 2 (smooth appearance of the hand) --- > Timeline 1 (hand draws)
What happens:
Rive ignores timeline 2, does not show the smoothly appearing transparency, but brings it to the middle.
Plus, it starts the animation not from the keyframe from timeline 2, but from the frame of the design mode. Although I need to start the animation from frames from timeline 2
Please explain what my mistakes are and how this can be fixed? I will be very grateful. I made the animation slow to make it clearer
Clip on Artboard
The Clip Artboard is now tucked away in the corner. It used to have a label with a checkbox. This newer method, while cleaner, isn't as direct as the previous method.
I have to now hover in order to see the label.
Finding all text runs without prior knowledge of the names
Is there any way in which either from within the editor or in the runtime that the list of all text runs could be exposed as a list somehow. I wish to create a dashboard where I can link text runs with other variables in a generic way without having to track them explicitly.
Sample App Crash on Android
I created a Rive Animation with a PNG Sequence. The size of the file is less than 10 MB. The Android Sample App seems to be crashing when I open the animation. Other .riv files less than 10 MB with images and very simple tap interactions seem to be working. The image files are also in WebP format.
I'm opening these on the Sample App given by Rive. Tested on multiple devices. Same issue.
Please help. Thank you
Unreal click events not working
Hi, Just wondering if anyone has any info on setting up mouse clicks within Unreal (5.3.2). I have hover working on my Rive elements but mouse clicking isn't.
I have a Blueprint actor with the Rive widget inside, Receive Hardware Input enabled, and set to receive inputs from Player0.
I have a custom player controller set to receive click and hover events.
Clicking is working within Rive itself, so assume it's not a state machine issue.
The larger context is adding rive labels that can be interacted with in the 3D space.
Any help would be much appreciated!
Thanks
Ryan
Hitbox to Block Nested Artboard interaction
Hello! I made a hitbox paired to a Boolean input so it behaves to block interactions of a nested artboard, which are the joystick controlled sliders, so they don't move/hover. My key framed timeline for the hitbox is 100% Scale and 100% Opacity, with Alpha set to 0% For some reason it is not working. Not sure if I need Events, Blends or if my set up is just wrong. Any ideas/suggestions would be appreciated. I've also added a .rev file for trouble shooting.
How to animate with Gyroscope?
How do I set up the Animation in Rive so that I can use the phone's Gyroscope in Android and iPhones? Is there any documentation I can look at? Do I need to set up and Bones or Inputs?
Reporting nested event
I have a button with an URL event that is nested and want to know if there is a way to report the URL event on the nested composition. I have the url event on artboard A (cause the event fire once the button animation is done), witch is nested into B, and B is nested into C, is there a way to trigger it from the C artboard after pressing the button?