Manipulating Shapes
Manipulating Shapes
Overview
The Rive editor gives you multiple ways to manipulate your graphics to create the animation that you want. In addition to adding the basic transform properties, you can use bones, groups, meshes, and vertices to give your graphics and animations some added flair.
Bones
Bones allow you to create a skeleton for your graphics.
Meshes
Meshes are an excellent way to add natural and organic deformations to raster graphics.
Clipping
Clipping allows you to cut one shape out from another.
Solos
A Solo is similar to a group, but adds the ability to toggle the rendering of nested objects.
Trim Path
The Trim Path feature allows you to draw only a portion of the stroke on a vector shape.
Joysticks
Joysticks make it easy to set up sophisticated rigs with simple controls.
Was this page helpful?