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An entry binding a uniform buffer into a BindGroup. Dynamic-offset UBOs are declared on the layout, by listing their bindings in dynamicUBOs of GPUBindGroupLayout.new, matching WebGPU/Vulkan’s layout-level ownership model. size defaults to the rest of the buffer past offset. The bound range must cover the shader’s uniform block or GPUBindGroup.new errors.

Fields

slot

buffer

offset

size