.image with renderer:drawImage() to composite the
result. Render to it via canvas:beginRenderPass({ color = {{ loadOp = 'clear', storeOp = 'store', ... }} }). MSAA requires a user-allocated
GPUTexture.new({ sampleCount = N, renderTarget = true }) as the
explicit color view, with the canvas’s colorView() as resolveTarget.
Its format is always ‘rgba8unorm’, reported before a deferred canvas
allocates its texture.
Fields
image
Backing image for renderer:drawImage().