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Unreal Troubleshooting

Troubleshooting

Since the Unreal plugin isn't yet in the Fab marketplace, it's necessary to download the plugin source and have it compile when running the Unreal Editor. To avoid issues, it's best to either:
create a C++ project, OR immediately add a C++ class to the project after creation (and BEFORE adding the Rive plugin). If you're unfamiliar with Unreal, watch the video below on how to this.