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Constraints Rotation Contraint

Rotation Contraint

The Rotation Constraint allows you to set limits on an object's rotation and/or copy the rotation properties from a target object. These properties can be independently activated.

How to create a Rotation Constraint

1. Add a Rotation Constraint to an object

Use the Constraints section of the Inspector to add a Rotation Constraint to an object.

2. Choose a target

Use the new constraint's fly-out menu to select a target for this constraint.

3. Test that the Rotation Constraint is working

Manipulating the target object now causes the constrained object to copy Rotation properties.

Strength

The Strength property determines how much the constrained object is affected.

A Strength of 0% means the constraint won't have any effect.

A Strength of 50% means half the value from the target will be applied.

Transform Space

Source Space

Choose whether this constraint should use World or Local coordinates for the Source Space.

Destination Space

Choose whether this constraint should use World or Local coordinates for the Destination Space.

Min/Max Space

Choose whether this constraint should use World or Local coordinates for the Min/Max Space.

Offset

Allows the constraint owner to be manually offset from the constraint source.

Copy

Define the rate at which the rotation property is copied.

Min/Max

Use the numerical values to define the minimum and maximum limits of the constraint.