Renderer:drawImageMeshInstanced. Unlike
the mesh buffers it is meant to be rewritten every frame.
Methods
resize
set
index, which is zero based. Everything past
transform is optional.
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Renderer:drawImageMeshInstanced. Unlike
the mesh buffers it is meant to be rewritten every frame.
resizeresize(count: number) -> ()
local mi = MeshInstances()
mi:resize(3)
setset(index: number, transform: Mat2D, opacity: number?, additiveness: number?, uvTranslate: Vector?, uvScale: Vector?) -> ()
index, which is zero based. Everything past
transform is optional.
local mi = MeshInstances(2)
mi:set(0, Mat2D.withTranslation(Vector.xy(10, 20)))
mi:set(1, Mat2D.identity(), 0.5, 0, Vector.xy(0, 0), Vector.xy(0.5, 0.5))
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