Artboards
Control which artboard is displayed at runtime.
Layout
Control the artboard’s layout (fit and alignment) at runtime.
State Machine Playback
Control state machine playback at runtime and interact with state machine
inputs.
Data Binding
Dynamically update content at runtime using two-way data binding for text,
colors, images, lists, and more.
Loading Assets
Load referenced assets (images, fonts, audio) at runtime. Also known as
out-of-band assets.
Caching a Rive File
Cache and reuse a Rive file object across multiple Rive instances to improve
performance.