19d ago


Check here for all of the latest updates and news from Rive.

0 replies
5d ago

🏷️ Tags in timeline


  • 🏷️ Hierarchy tags are now shown in the timeline.

Fixes and improvements

  • πŸ–ΌοΈ Can now set β€œExpose to Parent Artboard” for multi-selected inputs.

  • ⚑ Removed previous New File modal (including sample files) and introduced a simpler/faster action to create and open a new file.

  • 🎯 Listeners now have an β€œOpaque Target” option that, when checked, will prevent pointer events being triggered for listener targets that are behind the opaque target.

  • πŸ”ƒ Restored ability to reorder tags.

  • πŸ› Corrected issue in which an object with the follow path constraint and Orient option enabled would unexpectedly change its orientation when reaching 100% Distance.

  • πŸ› Resolved issue with an animation not playing when a negative speed state was used and the animation did not have a transition duration or exit time.

  • πŸ› Fixed issue that caused nested artboard popup menu to display in the wrong position.

  • πŸ› Resolved issue in which an invalid mesh (e.g., a mesh with only two vertices) would cause nested artboards to not display in the editor and would cause a crash when exporting an animation.

  • πŸ› Addressed an issue that would add a keyframe to a timeline when a user made changes to a file in Design mode while another user was making changes to the same file in Animate mode.

0 replies
17d ago

πŸš€ Artboard selection popup


  • πŸš€ New artboard selection popup when you create a nested artboard! See attached video.

Fixes and improvements

  • πŸ‘₯ Updated Invite Team Members page to make it clear that adding Viewer seats to a paid plan or adding Admin/Editor/Viewer seats to a Free plan has a $0 cost.

  • πŸ› Restored ability to reorder list items in the Inspector (e.g., fills, strokes, constraints, draw order rules, text styles, etc.)

  • πŸ› Fixed an issue with text fields not keeping the blue borders when releasing a drag operation outside of the text field bounds.

  • πŸ› Resolved crash when attempting to copy an artboard that has missing tags (note: user would not be aware a tag is β€œmissing” from the editor).

  • πŸ› Addressed visual glitch with the first frame of a transition caused by 1D blend states being applied twice when transitioning from another state.

  • πŸ› Fixed an issue with nested inputs exposed to a parent artboard not updating when changed from both the parent artboard and child artboard.

0 replies
19d ago

πŸ‘€ Viewer seats


  • πŸš€ Viewers! You can now invite viewers to your team for free.

    • As the name suggests, Viewers can see collaborative team files but can't edit them. Viewers are a step towards some bigger team collaboration features we have planned (like commenting).

Fixes and improvements

  • πŸ€– When adding conditions to state machine transitions:

    • Hold Opt/Alt key when clicking the β€œ+” (Add Condition) button to see advanced options.

    • Click the β€œ+” button without holding Opt/Alt to add a blank condition.

    • Can add multiple blank conditions.

  • πŸ€– Added option to "allow exit during transition" on state transitions.

  • πŸ”€ Renamed β€œDownload” to β€œExport” in the editor UI.

  • πŸ’¬ When joining a team the user should now see a confirmation message.

  • πŸ› Addressed issue with assets in nested artboards not appearing when a file was opened from the Community in Preview mode.

  • β›” Removed pre-populated team name on β€œCreate a Team” page.

  • πŸ› Fixed issue with unresponsive β€œEdit Text Run” button in the Inspector.

0 replies
26d ago

πŸš€ Rive Renderer β€” now open-source and available on all platforms

We’re excited to announce the Rive Renderer is officially open source! Read all about it in our blog.

0 replies
1m ago

πŸš€ Free teams! And so many updates…

So many new features, fixes, and improvements landed today!


  • πŸš€ Free teams!

    • Create a team for free and invite an unlimited number of team members! Free plan limits still apply (e.g., 3 files).

  • πŸš€ New Home UX.

  • πŸš€ Render Presets in the Inspector.

  • πŸš€ Edit multiple state machine transitions at once.

Fixes and improvements

  • πŸ‘οΈ Hold Opt/Alt while clicking expand/collapse button in the artboard hierarchy to expand/collapse all children.

  • ⌨️ Copy-paste multiple mesh vertices.

  • πŸ”„ Flipped the red/green colors of the X/Y axis arrows to follow common standards, and to match the X/Y keyframe colors that are displayed in the graph editor.

  • 🎨 When drawing a new artboard the width and height are now fixed to whole pixels.

  • πŸ‘€ Added ellipses and tooltips to long timeline names in the Motion Inspector.

  • 🎯 Marquee-selecting a group/target now requires the center of the group/target to be selected.

  • 🏷️ Changed β€œMember” label to β€œEditor” in various places.

  • βœ… Account email address needs to be verified before creating a new team or upgrading an existing plan.

  • πŸ› Addressed issue in Flutter runtime with text style not updating when animated.

  • β›” Disabled offset property when configuring a translation constraint for bones.

  • πŸ› Resolved issue when switching focus between two artboards in Animate mode, with the first artboard incorrectly displaying the second artboard’s state machine, leading to a crash when playing.

  • πŸ› Resolved crash when creating an input in a folder.

  • πŸ› Resolved crash by preventing mesh/shape vertices from being grouped.

0 replies
1m ago

πŸ‘Ύ Rive now supports Unreal Engine

Today we're excited to release a Rive plugin for Unreal Engine. Now designers can build interactive UI in Rive, add them to their Unreal Engine game, and control the game logic using the Rive State Machine with Unreal Engine blueprints.

πŸ‘€ Read all about it in our blog.
πŸ‘‰ Find the Rive Unreal Plugin and documentation on Github.

0 replies
1m ago

πŸ’ͺ Power features for creating Conditions

Hey everyone, new update landed today!

  • Power features for creating Conditions. Hold Alt to:

    • Create a new input directly from the Motion Inspector

    • Create conditions with inputs already assigned

  • Boolean and Number inputs are now initialized with the user-defined initial values when used within a Nested Artboard.

  • Updated runtimes to correctly support font variables and features (e.g., kerning).

  • Various other fixes!

See the full changelog at Be sure to "check for updates" on desktop apps.

0 replies
2mo ago

🎨 New Cloud Renderer UI

Hey everyone, a new Cloud Renderer UI dropped today with a bunch of other improvements!

  • Reworked the Cloud Renderer and Render Queue, and moved the Download, Share, Publish to Community, and Cloud Renderer options into the main (β€œhamburger”) menu.

  • Various file browser improvements (including breadcrumbs, back/forward arrows, and a new dark mode).

  • Various bug fixes.

See the full changelog at Be sure to "check for updates" on desktop apps.

0 replies
3mo ago

January 18, 2024

New features and a ton of fixes/improvements landed today!

* πŸš€ Cloud Renderer now supports exporting an artboard as a single PNG or SVG while in Design mode, and exporting an animation as an SVG sequence while in Animate mode (SVG options available in Pro/Team/Enterprise/Studio plans).

* πŸš€ Added support for importing SVGs with text.

* πŸš€ Enabled artboard bounds on the stage to directly adjust artboard dimensions.

* πŸš€ Added View menu option to hide inactive solos, as well as options to individually hide the gizmo, joysticks, and events.

* πŸ› Resolved issue that was preventing an event from being reported when the event was on the final frame of an animation and the transition to the animation had an exit time set to 100%.

* πŸ› Fixed incorrect linear interpolation between colors that could result in blended colors being a solid red in share links or cloud renderer exports.

* πŸ› Fixed issue that was preventing manually reordering assets in the hierarchy.

* πŸ› Resolved incorrect behavior when multiple strokes are added to the same path with trim path applied and only some of the strokes also having transform effects applied.

* πŸ› Removed the slight delay when selecting an artboard.

* πŸ› Resolved crash when deleting multiple bones when two or more bones have weights set.

* πŸ› Avoiding crash by preventing setting the elastic easing period to zero.

* πŸ› Resolved crash when clicking ESC key in rapid succession to close the New File modal.

As usual, see the full changelog at Be sure to "check for updates" on desktop apps.

0 replies