Unity Pixilation Issues
Anyone have experience with making Rive animations look good in Unity? I have been wanting to experiment with using them for character animations instead of sprite sheets, but they keep turning out very pixelated (See attached photo) I have experimented with different render sizes etc... but still no luck. They look pretty good in the minion block example, but having looked over that project base I still haven't figured out what was different.
Here is an example image. I am using transparent on the material asset.
Can you verify that you're using the latest version of the rive-unity package? Which version of Unity are you using? Are you able to share an example Unity project?
I am using the Unity 6 (6000.0.25f1) and I went with the Rive release on git hub v0.1.273. I can share the project, how do you want to go about that? Also thank you for getting back to me so quickly.
That'd be great! You can share it here if you want or you send a message here: https://rive.atlassian.net/servicedesk/customer/portals
Just posted to the link, but here is the github repo link for a which test project I set up. SpencerJPark/Essentials-Project: My test project for using rive animations for characters in 2.5d
The test scene is: Assets/_Unity Essentials/Scenes/6_Bonus_Custom_Scene.unity
The Rive assets/scripts are here: Assets/_Unity Essentials/Rive
Thank you for the help
No problem. Can you make the repo public?
Strange. I'm using Unity 6000.0.26f1 and it's not looking pixelated at all.
Even at 2x, it's not so bad. I doubt the minor version bump would affect it, but it's worth a try.
Little embarrassed to say this, but after reading this I did a deep dive and turns out my Unity had a low resolution feature switched on. Thank you for helping me