Unity "bone follower" - Adding GameObject to animation
We're trying out Rive for Unity and have run into a problem. We previously used Spine, and they had the concept of a "bone follower", where an element (the bone follower) was exposed on the animation, and you could set a Unity GameObject to follow that.
For example, say we have an animation of a character holding a photograph that moves around a bit. We need a way to set the image in the photograph in Unity, but also keep the image moving with the photograph.
And it may not just be an image. Any GameObject would be able to "follow".
Is there a way to do this with Rive Unity?
We don't have a concept of bone follower, but I love the idea. Please add it to
Does the position of the hand that's holding the photo need to be defined by the Rive animation or could it work to pass the photograph position to Rive via inputs?