Unity Android build textures broken on some devices
Hi! We are having this issue on some devices where some rive texture shows scalated and it has a constant flickering. It looks like the z-order changes all the time, or maybe its something with command buffer.
This is the right way it should be, and way the its looking in the Unity editor and some devices
but in some other devices this is what´s happening
It´s working ok in for example a Motorola G8 Plus, its working wrong in a Samsung Tab S6 Lite and samsung galaxy a13
We hope this could be fixed, thank you
Woah, that is rough. :/ Can you tell me what version of Unity and the Rive runtime you're using? Would you be able to share your .rev and a code repo so I can test it? Are you able to reproduce the problem on emulators or only on real devices? Thanks!
only happened on real devices, simulator works fine. and in my case its Samsung Galaxy A55 5G. and package version is 0.1.329
oh forgot, version of unity is 6000.0.20f1
turns out the device is unable to keep up with all of the command buffers. Like