Trigger
Hey there
I'm very new to RIVE, and this is my first attempt at an interactive test. The issue I am having is after I have triggered a button to return it to another node, it by-passes that node and returns it to the trigger, I need to it stop pat the node. For the life of me I cannot firgure out why its doing this.
click on the map / Ontario
click on the pin, which opens a window
Now close the window, this is where the loop begins
I need it to return to the map / Ontario
Here is a link to the test.
Hello! Can you share a backup/.rev file here so we can take a look at the state machine? Thanks!
Hey
I have 2 states that are overlapped, both have a Listener on them, when you click on the top State, if the bottom one is in that click zone, it activate that State first. Is there a way of not having states active underneath another? or do I have to find a better way of doing this.
Hey, yeah you can use the "Opaque Target" option which will basically block any hit areas/listeners that are beneath. You can also scale the hitbox to 0 scale if you don't want it to be active, then scale it back up when you do (Or use Solos to switch between which listeners/hitboxes are active)
Hey, apologies for the super late reply. Thanks for these options, I'll be giving them a try. I'll let you know how it turns out.
Hey there
So I managed to get everything working, using the opaque target check box, works great.
My next issue is (could be a bug) I have an input in a Child Artboard, it was working just fine, then it just stopped working. I've exposed the input to the Parent Artboard and I can see it there, I can use click the input and trigger the action, BUT it will not trigger the action using the designed button at all. I've checked it, i've re-watched the tut on how to do this this, but I cannot get it to work. Ive restarted Rive, nothing.
Is it a bug?
thanks
Ive pasted my child art board into a different document and it worked first time, so it is a bug. Now how do I go about fixing it?
Ok got it fixed, basically delete it out of the parent and put it back in again fixed the issue. PLEASE FIX THIS BUG.
I thought I had it fixed.
So if I have 2 Child Art boards both performing the same functions, on the the Parent Artboard, will they conflict?
If I put one child artboard on it works fine, if I introduce the second one, only the first one works.