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29d ago

Timelines and assets overlapping in Animation mode and in State machine

So my setup is this, I have 2 animations (each in their own art board) and 1 main stage art board where both animation timelines are in. I have set up a simple state machine (First animation loops and then when there is a Boolean triggered then the next animation plays only once) That is my goal.

Problems:

1. The first frame of the 2nd animation is always there (in Front of everything) until the 2nd animation starts playing. Therefore it is blocking the 1st looping animation. 2nd animation plays perfectly on its own in its own timeline.

2. The 1st looping animation never stops looping, even after the Boolean is triggered and the 2nd animation starts. The 1st animation is also blocked visually by the 2nd animation. Why would looping animation keep playing after the state machine already moved on? How could the 2nd animation's first frame be inside a different timeline and in front blocking?

I am new to Rive so its very possible Im overlooking or making some noob mistake, any ideas? need more info or context? Thanks!

Setup:

Macbook Pro / Ventura 13.5 / Rive BETA 0.8.1808 R

1 reply
F
F
29d ago

SOLUTION:

Ok I figured out one part on my own, its all about the FIRST FRAME IN THE ANIMATION. If there is something on the screen in the 1st frame, then it will be shown on in other timelines and other animations, doesn't make sense to me but just moving the position of the animation for that 1 frame did the trick.

I am still trying to figure out why the looping animation doesn't stop looking, but I'm guessing this is a noob problem and I can find out why in a tutorial somewhere.