Set Boolean Input at the end of a timeline
Is there a way to set a boolean input
to false
at the end of a timeline? Either directly in the timeline or somewhere in the state machine? I noticed you can set (and key) boolean properties as part of events. But I don't think those are are tied to any inputs.
Hi
Do you have an example file by chance? Or a link to a video?
Here is what I have: https://www.loom.com/share/1d31c1700df04e0991714b1aa37dcc53?sid=faefab06-1a7c-450a-a99d-66e6f0df9bb0
When I set a property on an event, where/how can I access that in the state machine? 🤔
I see. This way, it doesn't work. The input you have added to the event is different from the one you use on the state machine, and connecting it is impossible. This is used to trigger inputs through runtime. You have to select the event and create a key on the timeline (without properties). Then, select the artboard and add a listener. This allows the state machine to listen to the event. In the listener's properties, you will see that the event appears and that you can select the input you want to trigger. The inputs you are using appear here. Here you have a video and the .rev file. I hope it helps you.
Thanks for the video! It really helps in setting up events to handle inputs.