Rive import of Lottie files seems to confuse Degrees and Percentage for Trim Offsets on paths
I noticed a strange behavior when importing Lottie files into Rive, in that rotations of paths seems to be much faster. When digging into this, I noticed that they spin several times the rotations of what the Lottie animations did. This, I think, I traced down to the Rive importer using the degrees given in Lottie files for Percentages, and so a 360 degree rotation becomes a 360% rotation.
I think I confirmed this by looking at the key frames after importing a Lottie file into After Effects, which plays correctly and shows a key framed Trim Path offset of "1x+180 degrees" (or 540 degrees). For the same key frame after importing that Lottie into Rive I see a Trim Offset of about 540 percent.
Am I looking at this the wrong way or is there a bug related to the units during import? I can visually confirm that what originally is exactly 1.5 full rotations is now about 5.4 rotations when the Rive animation plays.
I am using the Rive web app, Adobe After Effects 25.0.1 with the Bodymovin plugin for AE to Lottie conversions, but I have validated the same using a Lottie file directly obtained from Lottiefiles, and so it's not the import/export conversion between AE and Lottie.
Thank you,
goIDit
Hey! Would you mind sending this lottie via a ticket? That way we can have one of our Engineers take a look to see if it's intended or a bug.