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1y ago

Rendering Issue with Unity-Rive Package in URP Project on Android

I attempted to build a URP project using the latest Unity-Rive package (v0.1.133), but the Rive screen isn't rendering. However, the same build functions correctly on iOS devices. I have configured OpenGL as the graphics API and enabled ARM64 support. Any assistance would be greatly appreciated.

4 replies
B
B
1y ago

URP requires different rendering logic. Start with the minion project (URP) which you can find here:

https://github.com/rive-app/rive-unity-examples

You can find more information about URP by searching all the issues here:

https://github.com/rive-app/rive-unity/issues

1y ago

Hi, I tried the minion project and it works good in editor but on android build. rive is not rendering. I made the build with opengl with ARM 7 and 64 support checked in.
Any idea how to make Rive work on unity android ?

1y ago

also i have used unity version 2022.3.28f1 with latest rive plugin v0.1.152

B
1y ago

https://github.com/rive-app/rive-unity/issues/45

ARM64 is not supported. You have to untick that box.