Rendering Issue with Unity-Rive Package in URP Project on Android
I attempted to build a URP project using the latest Unity-Rive package (v0.1.133), but the Rive screen isn't rendering. However, the same build functions correctly on iOS devices. I have configured OpenGL as the graphics API and enabled ARM64 support. Any assistance would be greatly appreciated.
URP requires different rendering logic. Start with the minion project (URP) which you can find here:
https://github.com/rive-app/rive-unity-examples
You can find more information about URP by searching all the issues here:
Hi, I tried the minion project and it works good in editor but on android build. rive is not rendering. I made the build with opengl with ARM 7 and 64 support checked in.
Any idea how to make Rive work on unity android ?
also i have used unity version 2022.3.28f1 with latest rive plugin v0.1.152
https://github.com/rive-app/rive-unity/issues/45
ARM64 is not supported. You have to untick that box.