N
14d ago

Newbie pains

I love the app so far and have the feeling there are a few key differences to the state machine and animations then my prior thinking with flash or aftereffects and timelines.

I created each of the timelines that I would like to either play one time and then lead into a loop. The main element in the first loop has a listener for mouse down. When clicked there is a transition with the condition to catch the listener.

When I run the state machine the timelines don't play back as expected and the transitions themselves have to have durations set to accomidate the following timeline? Then the elements in the viewport all have an additional transition timeline where try to move into place for the next timeline after the transition? Transitions durations are mandatory if there is no condition on the transition to move to the next timeline?

Maybe I'm doing this all wrong. Video of my workspace here:

2 replies
N
14d ago

Hi No. What the duration does is mix the two animations during the transition. If the duration is 0, there is no mixing, so we go from one animation to another instantly. If you add a value to the duration, the two animations will be mixed during that time.

The duration is not mandatory. You use it if you need to mix the animations. For example, if the end of the plant's growth animation is the same as the beginning of the plant's idle, you don't need to use transition. If there is no condition, you need to add the option Exit Time = 100%, which means that when the animation ends, it completes, it jumps to the next one.

N
14d ago

I didn't see the Exit Time option before and was able to find that and get it to work! Thank you