Thread
p
28d ago
Gradient Following Path Transformations in Rigging
When rigging arms and legs of a character, if a gradient is applied to a Path, the gradient does not follow the movement when the bone or controller is manipulated.
I tried converting the Path to a Shape, but while a Path maintains its thickness, the Shape fails to preserve its form in joint areas, causing deformation and shrinking in the bending regions.
Please consider adding a feature that allows gradients to follow Path transformations during rigging.
1 reply
R
R
22d ago
The trick to getting gradients to follow your bones is that you'll need to create a hierarchical connection with the shape layer.