Easiest way to export for non coders
Hi,
i'm interested in using Rive but i'm definitely not a coder, coming from a motion design / 3d background.
I'm used to working with Protopie, AE, Lottie exports and Lotties in Protopie & html embeds but zero code. I have to output simple interactive animations to PC, macs, ios and android devices.
The ideal for me would be an app like the Protopie Player where i can just open a Rive file and have the animation play.
As this doesn't exists as of yet, what would be the easiest way to export Rive animations to let's say a .exe / .app file, or a html page ?
I guess Unreal would be ok to output an executable but isn't overkill and ressource heavy for simple vector animation ?
For html, any editor supported by Rive is ok, but which is the easiest to work with ?
Is it possible to output an ios app / android apk file easily ? (i think it's very restricted on the ios part, but i'm really no expert). The idea is not to have said animation sold on the play / app store but just have it running on an iphone, android phone or tablet.
Thanks !
Hi
Hi
All of this does require coding, but the Rive part is quite minimal (just a few lines). That is, for now, the only way you can get Rive running on iOS/Android natively. You have many options to do this, however:
Native iOS and Android
React Native (iOS/Android)
Flutter (iOS/Android/Web/Mac/Windows)
Unity (iOS/Android
Unreal (iOS/Android)
See our runtime docs to get started: https://rive.app/community/doc/getting-started/docxMZXGxnHR
We want to, in the future, have a Android + iOS preview app on the stores that can be used for just this purpose (previewing an animation).
The other option is using Share Links, which is a quick way to get the animation exported for Web. Which can then also be previewed on a mobile device (but it is running on a website, not natively): https://rive.app/community/doc/overview/docCxp7bueYA