Blend 1D not even
I have tried to use a 1D blend previously and wasn't satisfied with the result but this time I'm not sure I can get around it.
I am trying to do exactly what the example in the documentation outlines:
https://rive.app/community/doc/states/docEwEIEWU1U
It's a simple health bar that goes from 0 to 100%. I've got a number input called Health and a rectangle with two timelines 1 with 0 scale and 1 with 100.
I would assume that 50% will display in the exact center but it instead shows around 75%. 0 and 100 display correctly though. Any reason why?
This is a quick example: https://rive.app/s/CEGDgBHsA0_ez6Z1xCcZDg/
Hi
Thanks for the quick reply! The reset layer does fix the issue. Do you have an example of the additive blend? I was doing a transition animation on my non-example one and having the reset layer seems to break that. I wish there was a interpolation option for blends since this seems like a common use. I'll see if someone's already submitted a feature request.
Thanks! I had the order swapped. I like that method much better since I only need one layer and can do animations with it.