F
14d ago

Hi community!

I am kinda old programmer and I consider myself an amateur designer but I have some experience in Blender (and other older softwares). I've made 3D and 2D animations there. Recently I accepted a project to develop a game and the artist works with vector graphics that I would love to use in the animations for the game. So I started working on Unreal Engine 4 with fbx models but sadly I could never get it to compile for Android so finally I gave up. That's how I've found Defold and in the docs they mention to Rive and here we go :) Unfortunately Defold at the moment has many problems to work with Rive, I believe it's not ready yet so I joined the forums to ask y'all about your experience with game engines, what engine do you recommend to use with vector animations in rive that is really working and ready to use. (If you consider I should post this question directly in Support section please let me know) Thanks!!

2 replies
b
13d ago

While Unreal Engine 4 might not be the best choice, upgrading might be beneficial. Unreal Engine 5.3 offers significant improvements that could simplify your development process, especially for integrating vector animations like those from Rive, which, as I understand, are primarily used for HUDs. Also, checking out the official Rive YouTube channels for integration tips might be helpful to overcome some hurdles you’ve faced. Regarding your problems with FBX integration I'd start with simple, low-poly models - evens static - before trying to integrate complex, animated ones. Maya integrates well with these systems; exploring could be worthwhile venture. An Indie license is about 300 bucks a year, or was last year.

b
11d ago

Hi ! One of the Defold developers here. We have a very tight integration with Rive, with editor preview and a low level rendering integration in the engine which allows you to mix Defold content (sprites, particle effects etc) with Rive models. When Rive open sourced their renderer a month ago it also came with some code changes that we had to adapt to, which is why things weren't compatible for a while.

We're about to release Defold 1.8.0 (it is currently in beta, https://forum.defold.com/t/defold-1-8-0-beta/76535) and this version should work well with the latest version of the Rive extension (https://github.com/defold/extension-rive). This team is using the beta and the latest Rive extension to build their game Red Raging Wolf: https://twitter.com/pawel_developer/status/1780929836589940852

If you still have problems with Rive then please reach out on our Discord or our user forum. We're happy help!