Preserve pixel art fidelity in artboards
When working on Rive projects that include pixel art images, they render as fuzzy on artboards, even when upscaled multiple times, and regardless of position in relation to the pixel grid. This adds a lot of steps to the asset creation process, and requires much larger files as a consequence.
Would appreciate a setting to preserve the hard edges of images.
Working with pixel art, we would also appreciate such a feature.
Yes! Just just the classic options "nearest neighbour" / "bilinear filtering"
Me and my team we really need to be able to work on Pixelart... Rive has a lot of potential on videogame industry but has no good managing pixel art images (hard edges, antialiasing...)
It would be great if Rive supported nearest-neighbor rendering for hard edges without anti-aliasing. For example, Spine 2D offers a pixel mode.