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5mo ago

Preserve pixel art fidelity in artboards

When working on Rive projects that include pixel art images, they render as fuzzy on artboards, even when upscaled multiple times, and regardless of position in relation to the pixel grid. This adds a lot of steps to the asset creation process, and requires much larger files as a consequence.

Would appreciate a setting to preserve the hard edges of images.

4 replies
n
+1
5mo ago

Working with pixel art, we would also appreciate such a feature.

5mo ago

Yes! Just just the classic options "nearest neighbour" / "bilinear filtering"

3mo ago

Me and my team we really need to be able to work on Pixelart... Rive has a lot of potential on videogame industry but has no good managing pixel art images (hard edges, antialiasing...)

n
1m ago

It would be great if Rive supported nearest-neighbor rendering for hard edges without anti-aliasing. For example, Spine 2D offers a pixel mode.