Please add entire audio clip to timelines and not only keyframes
I love the audio events feature in RIVE!
I would like to suggest that if a user is going to trigger an audio clip which is imported into the assets panel, and then is added to an event, which is then triggered by creating a keyframe on a timeline, that the entire audio clip be able to be added to the timeline is in visual form. Keyframes can be shown below the visual waveform. What problems would this solve?
The audio clip would be visible as a waveform across the entire duration of the timeline.
The user could place the playhead at any point on the timeline and the audio clip would play at that point point in the clip... which could mean that the user could play audio from anywhere in the clip depending on where the playhead was.
The user could use the visual aspects as well as the audio sound within the clip of the waveform to visually reference when a a different object needs to "do something". In other words, its easier to sync animations of other objects to a full visual waveform.
Currently... the user has to bring the playhead back to 0 or wherever the play audio keyframe is in order to trigger the audio. But the audio can not be trigger from the middle of the clip via keyframe. If the playhead starts playing at a point beyond the keyframe, the audio is silent.
Thank you and keep up the great work!