Thread
27d ago
Please add an animation playstart offset 🙏
RIght now the solution to de-sync multiple instances of a looped animation is to change the playback speed of the animations to be slightly different so they desync over time.
This is not useful when you want the playback speed to be constant, or when you are using a state-machine. Having an option to allow an input to control a start-offset of a loop/idle animation within a state-machine would make it much easier to instance multiple versions on the screen without them appearing so synced up.
Would be usefule to have it as a % and as a frame offset maybe? %
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