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7mo ago

Godot Runtime

We currently have a community maintained GDExtension addon here but as we have clear support for other engines, including Bevy, supporting Godot seems like a pretty solid idea, even if it is moving godot-rive into the organization, or leveraging some other effort to have Godot be a recipient of some cpp based export (godot is basically a thin GDScript wrapper around c++ calls).

It would be interesting to see if we had a Rive Node in Godot that could control the animation, as Godot has quite a rich animation suite of tools. https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

3 replies
D
j
L
L
3mo ago

any possibility of this being worked on? I see that this has been a very old request from the Rive-Godot community to have a plugin. But so far we don't have anything yet :(

D
2mo ago

If Godot could seamlessly integrate with Rive, it would be a game-changer for developers! Especially with a Rive Node to control animations, it would significantly enhance UI flexibility. I really need this plugin and hope to see it happen soon!

j
22d ago

create a godot engine module, as in:

git clone https://github.com/godotengine/godot.git
cd godot
cd modules
git clone --recurse-submodules https://github.com/rive-app/rive-godot.git rive
cd ..
scons platform=windows
scons platform=windows target=template_release

and then we'd have a godot editor with rive node and godot export templates with rive playback capability

that'd be great. a lot of godot games start out free but once they start to get popular they can hire artists to use rive studio and can pay for the licensing when the grow big enough