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10d ago

Godot Runtime

We currently have a community maintained GDExtension addon here but as we have clear support for other engines, including Bevy, supporting Godot seems like a pretty solid idea, even if it is moving godot-rive into the organization, or leveraging some other effort to have Godot be a recipient of some cpp based export (godot is basically a thin GDScript wrapper around c++ calls).

It would be interesting to see if we had a Rive Node in Godot that could control the animation, as Godot has quite a rich animation suite of tools. https://docs.godotengine.org/en/stable/tutorials/animation/introduction.html

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