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5mo ago

Duplicate/Array/instancing/Cloner

Whatever you want to call it, there are so many use cases procedurally creating duplicates of an object, bone or event. (My point of reference here is either the array modifier in Blender or the cloner tool in Spline), but the idea is to be able to visually create duplicates that are either linked or not to the original object, that can be procedurally affected, whether that is in a grid, random, or in a circular array.

For instance, I could build a nested artboard of a single blade of grass that is animated to mimic a gentle breeze, but affected by a listener to create a strong breeze. But instead of manually placing a bunch of blades of grass, I could use a cloning tool to create less cpu-heavy duplicates that act the same way, and are arranged in a semi-random pattern on a design.

It would be a quick way to create kaleidoscopic designs as well. Which reminds me of another tool I would love- mirroring. I could create a half design and duplicate it and scale it -100%, but that is not as procedural as being able to create with a mirror.

1 reply
4mo ago

I desiged previously an interface for it, for a previous old suggestion. It would be awesome!