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12d ago
Create an entire scene procedurally
Currently the procedural rendering system (Unity) is very limited. It would be awesome if it is possible to create an entire scene from scratch, create any shape procedurally, defined layering, insert a procedural tree into an existing scene at the correct tree intersection (layer), set object transform at runtime, etc, all at runtime.
Basically, instead of injecting something into a CommandBuffer, create a native rive scene in code.
This is possible with NoesisGUI, but unfortunately not with Rive. Unlocking true procedural rendering without limitations would make Rive heaps more powerful.
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