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9d ago

Better Unity Runtime Integration

  1. I need to be able to see my Rive asset in the scene view before going into play mode.

  2. Render Textures are bad for performance and obscure an opportunity for deeper integration with the parts of a riv file.

  3. I want to drag .riv directly into a prefab or scene hierarchy and see a component pre-filled with the inputs available to the asset for an engineer to hook into.

The fact that I need to create my own edit-mode version of every riv file, that I cannot see the guts of a riv file, that I can't avoid using render textures, and that I have to write my own view component for every riv file means that I'm not going to be using rive with Unity.

2 replies
S
S
8d ago

This! Rive is a great solution for game UI/UX and has the potential of being a worthy successor to ScaleForm. But the Unity integration still lacks so many important features and development on this progresses so slow! I really wonder, why there are so few upvotes for associated topics here. Data binding, layouters, asset replacement and a lot more are announced, but the last feature upgrade of the Unity was updating the text in text runs and this was the first real functional update for months. This definitely needs to evolve much, much faster, with much more iterations over time!

S
(edited) 6d ago

Speaking of - @Trztn - please feel free to show support for similar requests below, it is just a click and will make those wished more visible!