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1y ago

Add stop audio event and stop all audio controls

The release of sound has been a nice thing to play with. I would like to just add my two cents regarding the experience.

Just like the play audio event, it would be ideal to have one that stops the audio if a certain keyframe is reached. I see this as a way to ensure that the audio doesn't keep playing after the animation is done. I had this issue where after an animation is finished the audio would keep playing cause it lasted longer than the timeline. I know I can cut the audio and make it fit the timeline of the animation but it would be better if I also can just add a stop wherever I wanted in the timeline.

Apart from this, I had an issue where a button would trigger an event and all the audios would keep piling up. I guess this can be useful in certain cases but also annoying if we want to avoid playing one sound if it's already playing. I had to close Rive several times cause audios would pile up and I didn't know how to stop them. So my feature requests are:

1. Please add a way to stop one audio event on a specific key frame
2. Also a way to see all audios playing at a certain time and a way to stop them manually (just for better control during the creative session)

Thanks again for this great app and the awesome features you guys have been putting out. Keep up the good work!

4 replies
j
+1
(edited) 1y ago

I also realized that timelines that trigger a sound event when remapped as nested artboard aren't playing the sound but I would either have to add a state machine that uses the timeline or triggers/exposes the event. This is not ideal cause I would like to have a Timeline that triggers sounds in specific parts so I would like to be able to just remap the nested artboard on my parent artboard and have all the sounds there too. This way I use sounds on each artboard separately. I guess as a temporary work around I could define all my sound events at the parent level when remapping but again, I would prefer to keep them separetly for organization purposes. So another feature (not sure if it's a feature or bug really) would be:

1. Allow nested artboards that remap timelines to play the sounds on the parent artboard. They currently aren't remapping sound.


Pretty sure you guys are working on many improvements now so really looking forward to seeing how this sound experience improves!

j
7mo ago

+1. Also the ability to stop a sound via a Report Event.

R
6mo ago

+1 This feature of just stopping sound would make a huge difference in our production and allow us to ship a product that is currently on hold.

(edited) 3mo ago

+1 Stopping audio would be very helpful! Especially for longer audio events.