Thread
J
5mo ago
WebGL2 not displaying transparency correctly
I tried switching from the WebGL to WebGL2 for WASM but the transparency around images is not displaying correctly.
This is the WebGL one:
And this is the WebGL2 one:
What's odd is the images appear fine if they are layered onto a vector graphic like the portraits, but not onto another image. You can see how things like the arms and legs have a bad border.
Here's an example character that I'm having trouble with.
3 replies
J
5mo ago
J
Author
5mo ago
Thank you!
J
Author
4mo ago
It looks like the later version of the editor now uses the renderer as well which caused all my png images. to have that weird outline. I found a temporary workaround though by switching the pngs to webp files.