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J
5mo ago

WebGL2 not displaying transparency correctly

I tried switching from the WebGL to WebGL2 for WASM but the transparency around images is not displaying correctly.

This is the WebGL one:

And this is the WebGL2 one:

What's odd is the images appear fine if they are layered onto a vector graphic like the portraits, but not onto another image. You can see how things like the arms and legs have a bad border.

Here's an example character that I'm having trouble with.

miner.rev
440 KB
3 replies
J
5mo ago

Thank you for the report. I've shared it with our engineers, and we're hopeful that it will be resolved soon.

J
5mo ago

Thank you!

J
4mo ago

It looks like the later version of the editor now uses the renderer as well which caused all my png images. to have that weird outline. I found a temporary workaround though by switching the pngs to webp files.