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4mo ago

Rive Animation loses assets after added to state machine

This is an issue that I have been facing for a long time and never got around any technical solution other than getting convinced that it was a bug.

Let's say I have a file that has three timelines. Every time I connect these in state machine using inputs and render, they loses some of the assets in animation. The just don't show up in final render even when they are actually there while every timeline is played individually.

They appear after the assets are deleted and re-animated in timeline again, but this seems like a tedious waste of time. any solution around it?

2 replies
C
C
4mo ago

That's obv a bug, and a bug that often create problems in south Asian server. they don't seem to be consistent about update patches for different region. You could try doing it in one timeline if interactions are not necessary. Or replace the elements and re-design, doesn't seem to have a way out of it.

4mo ago

Hi This usually happens when you use multiple layers and have keys that affect the assets. In the timeline it works, but in the state machine it doesn't because the layers are mixed. Could you share the .rev file to see if this is something or is it a rendering problem?